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Tower of Mice

The Witcher 3: Wild Hunt - Complete Edition guide · Exploring the haunted tower ✓ Checked against sources
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Geralt travels across the waters to Fyke Isle to break a tragic curse tormenting the abandoned structure during the secondary quest "A Towerful of Mice". Using Keira Metz's magic lamp, he investigates the gruesome memories of slain peasants and reveals the secret laboratory of the mage Alexander to confront the spirit within.

Region
Lake Wyndamer in Velen (No Man's Land)
Levels
6+
Getting there
Travel south across Lake Wyndamer by boarding Keira Metz’s boat (moored near her hut after starting the quest), by using another boat, swimming, or fast-traveling once discovered.
Related quests
A Towerful of Mice · An Invitation from Keira Metz · A Favor for a Friend · For Advancement of Learning · A Plea Ignored · Don’t Play with Gods · The Dead Have No Defence

The short version

What matters

  • •Pull the two wall levers on the highest standard floor to expose the hidden stairwell to Alexander's laboratory.
  • •Scavenge the third floor and top-level chests to acquire multiple crafting diagrams and an oil formula.
  • •Resolve Annabelle's confrontation by either accepting Annabelle's bones or fighting her Pesta form down the stairs.

Common mistakes

  • •Starting the main quest "The Isle of Mists" prior to completing "A Towerful of Mice", which permanently fails the quest and locks out its mist scenes.
  • •Letting Keira depart for King Radovid outside the tower without claiming Alexander's notes, permanently forfeiting the document.
  • •Completing the tower's questline without finishing "Lynch Mob", as advancing to "A Favor for a Friend" immediately fails that encounter.

What you can skip

  • •Searching Annabelle's phantom inside the laboratory after fighting her, as she drops no body loot and escapes outside.

Walkthrough May be incomplete

The area in the order you play it. Tick things off as you go: they tick off in the checklists below too.

  1. 1

    Shoreline Approach

    When you travel by boat from the Velen mainland across Lake Wyndamer, you will make landfall at Fyke Isle. Near the shore, outer palisade walls, and Fyke Isle Signpost, battle the roaming Rotfiends, Drowners, Ghouls, and a Water Hag guarding the route to the central stone tower. Equip Keira's Magic Lamp at the three exterior patches of green mist to view optional ethereal mist memories before you head inside.

    Tip: Activate the Fyke Isle Signpost upon arrival to secure the nearby fast travel point.

    Watch out: If you start the main quest "The Isle of Mists" before finishing "A Towerful of Mice", the quest will permanently fail and the mist scenes will become inaccessible.

  2. 2

    Entering the Haunted Bastion

    Step across the threshold into the multi-level stone tower to explore its dungeon interior, keeping your guard up against rat swarms, corpses, and the basement levels below. As you ascend, aggressive rat swarms will strike from the stairwells, requiring you to clear the narrow passages. Keep climbing past the lower chambers until you reach the standard living quarters above.

    Watch out: Be mindful that finishing this quest chain to trigger "A Favor for a Friend" permanently fails the nearby quest "Lynch Mob".

  3. 3

    Third Floor Bedroom

    When you climb up to the third floor, search the bedroom area next to the stairs leading upward. Open the chest sitting in this room to secure two crafting diagrams before continuing your ascent.

  4. 4

    Unlocking the Secret Laboratory

    On the highest standard floor accessible via regular stairs, inspect the walls to locate a concealed doorway. Pull the two wall levers found nearby into their proper positions to reveal the secret staircase leading up to Alexander's lab. Head up the hidden passage to enter the uppermost chamber.

  5. 5

    Confronting Annabelle

    Upon entering the top-floor laboratory, locate the spirit of Annabelle and speak with her using Keira's Magic Lamp. She asks you to carry her bones to Graham the fisherman in Oreton, presenting you with a crucial choice: you can agree to her plea to collect Annabelle's bones, or refuse her outright.

    Watch out: Choosing to refuse Annabelle's request locks you out of obtaining Annabelle's bones, forcing an alternative resolution involving bringing Graham back to the tower.

  6. 6

    The Pesta Duel

    If you decline Annabelle's request, she reveals her true form and attacks as the Pesta (Plague Maiden). Fight the phantom inside the chamber, watching out for rat swarms that assault you during the duel and along the stairwells as the battle forces a retreat down the tower. Once beaten on the top floor, the ethereal spirit leaves behind no corpse loot and flees down the stairs to the exterior grounds to continue the fight.

    Watch out: Do not waste time attempting to loot Annabelle inside the tower after striking her down, as she yields nothing until pursued outside.

  7. 7

    Laboratory Secrets

    Return to the top levels of the tower to thoroughly scavenge Alexander's research room. Inside Alexander's laboratory, you can find a chest containing two crafting diagrams, alongside an additional chest situated on the very top level that yields an oil formula and two more crafting diagrams.

    Watch out: If you intend to take Alexander's notes during the subsequent quest "For the Advancement of Learning", make sure not to let Keira leave for King Radovid without securing them, or they will be permanently missed.

Choices here

What you decide here and what it leads to.

Annabelle's Request

Talking to Annabelle's ghost in Alexander's laboratory at the top of the tower

  • Agree to take her remains→ Receive Annabelle's bones quest item to deliver to Graham
  • Refuse her request→ Annabelle transforms into a Pesta, triggering a boss fight in the tower, and you must bring Graham to the tower instead

Most players pick: Refuse her request

Refusing her request makes Annabelle's bones permanently missable

Checklists

Items May be incomplete

0/5

Secrets May be incomplete

0/1

Enemies

Water Hag
Weak to Igni, Quen, Northern Wind, Necrophage OilSteal / drop Water Hag tooth, Water Hag mutagen

Guarding the outer perimeter right before the tower entrance

Plague Maiden
Weak to Specter Oil, YrdenSteal / drop Empty

The cursed specter of Annabelle encountered at the laboratory summit

Drowner
Weak to Igni, Necrophage OilSteal / drop Drowner brain, Drowner tongue

Prowling the shores and island grounds surrounding the tower

Rotfiend
Weak to Necrophage OilSteal / drop Empty

Lurking along the approach path to the structure and detonating on low health

Tips

  • Dispel any clouds of biting black flies encountered on the path to the tower by casting the Igni sign.

Not listed for this area: shops and people.

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Sources checked: fextralife.com, fandom.com, gamerwalkthroughs.com, questcompendium.com, thegamer.com, gamerant.com, guides4gamers.com, gamesradar.com, webnovel.com, dualshockers.com

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