Guides / The Witcher 3: Wild Hunt - Complete Edition
Spikeroog
Spikeroog is the western isle held by Clan Brokvar, housing settlements such as Svorlag and Hov. Geralt journeys across this island to aid Cerys an Craite with Jarl Udalryk's torment, while the Hov arena hosts bouts to banish an unyielding wraith and conquer Skellige's fist-fighting circuit. Though the bear-shifting Vildkaarls dwell elsewhere on Ard Skellig, Spikeroog serves as a mandatory pre-condition to the coronation line where their conspiracy unfolds.
- Region
- Skellige archipelago
- Levels
- Level 13 to 19
- Getting there
- Take a boat across the open sea west of Ard Skellig / An Skellig, purchase a map/guide from a merchant in Kaer Trolde to unlock the fast-travel signpost, or fast-travel directly to any discovered signpost on the island (e.g., Svorlag, Hov).
- Connects to
- Ard Skellig, Undvik
- Related quests
- Possession · Contract: Here Comes the Groom · Master of the Arena · Finders Keepers
Services and people
Merchants 2
- Merchant · Trading goodsDown by the shore/docks in the village of Svorlag
- Innkeeper · Runs the tavernInside the tavern in the village of Svorlag
Quest NPCs 5
- Jarl Udalryk · Jarl involved in the quest PossessionHis hall in the main village of Svorlag
- Cerys an Craite · Assists Jarl Udalryk during the quest PossessionUdalryk’s longhouse and the abandoned Brokvar clan estate
- Hjort · Clan advisor and druid attending to UdalrykSvorlag
- Lydrik and Gunnar · Guards stationed at the arenaArena in the village of Hov
- Ulle the Unlucky · Cursed ghostInside the fighting pit of the Hov arena
Invaders and enemies 2
- Melusine · Ancient ekhidna bossCoastal cave shrine south of Svorlag
- Hym · Demon boss fought in PossessionUdalryk's abandoned childhood residence
Services 4
- Amateur Blacksmith · Blacksmithing servicesNorthern section of the village of Svorlag
- Svorlag · Fast travel signpost and save pointSvorlag harbor and settlement
- Hov · Fast travel signpost and save pointHov
- Old Watchtower · Fast travel signpost and save pointOld Watchtower
The short version
What matters
- •Complete the secondary quest Possession with Cerys an Craite at Udalryk's home to resolve the jarl's affliction.
- •Hunt Melusine in her southern sea cave shrine during Contract: Here Comes the Groom to obtain her trophy, mutagen, and rare crafting materials.
- •Retrieve the Diagram: Ursine crossbow from the chest perched on the high ledge in the cave south of the Old Watchtower.
Common mistakes
- •Postponing the quest Possession until late in the story; it permanently fails if not finished before setting sail for The Isle of Mists.
What you can skip
- •Do not waste time hunting for an equippable Hym Trophy, as defeating or tricking the demon leaves no physical trophy behind.
- •Do not search specifically on Spikeroog for the Salmian Brigandine, as it is a standard world drop and craftable armor obtainable across multiple regions.
Walkthrough May be incomplete
The area in the order you play it. Tick things off as you go: they tick off in the checklists below too.
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1
Harbor Arrival and Village Services
When you arrive at the port of Svorlag by boat or fast travel signpost, you find the settlement functioning as the central hub of Spikeroog. In the northern quarter of the village, you can trade with an Amateur Blacksmith, while a Merchant tends shop down along the docks by the water. Step inside the local tavern to meet the Innkeeper, and examine the nearby notice board for work before proceeding into the heart of town.
Tip: Check the notice board and tavern early to pick up local leads and contracts.
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2
Brokvar Chieftain's Hall
Head up to the main hall in Svorlag to speak with Jarl Udalryk alongside his advisor, the druid Hjort. You will also meet Cerys an Craite here to take on the secondary quest Possession and assist the plagued ruler. Make sure to initiate these Brokvar clan affairs before embarking toward the rest of the island.
Watch out: Complete Possession before traveling to The Isle of Mists, or the quest will permanently fail.
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3
The Coastal Ring at Hov
Travel to the coastal settlement of Hov, where you will discover a fast travel signpost and an active fighting arena. Talk to the guards Lydrik and Gunnar, who oversee the grounds, before stepping down into the fighting pit. Confront Ulle the Unlucky, a cursed ghost bound to the arena pit.
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4
Old Watchtower Cave Ledge
Follow the path toward the Old Watchtower signpost and locate the cavern situated directly south of this landmark. Climb upward through the interior to reach a chest stationed on an elevated upper ledge. Open this chest to secure the Diagram: Ursine crossbow.
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5
Sea Cave Lair of Melusine
Head south of Svorlag to the southern coastal cliffs, where you will enter a mountain cavern complex sheltering a shrine. Inside this sea cave, confront the ancient ekhidna boss Melusine during the contract Here Comes the Groom. Slay the beast to collect the Ekhidna Trophy, alongside an Ekhidna Mutagen, Assassin's Trousers, and Lock of Lamia Hair from her body.
Key fight: Melusine (Eldest Siren / Ekhidna) -
6
Udalryk's Abandoned Manor
Climb the cliffs to reach Udalryk's Abandoned Family Home alongside Cerys an Craite during the quest Possession. Search inside the house to find the cellar key, unlock the basement trapdoor, and take the Brokvar Ancestral Sword resting on a table below. If you elect the witcher exorcism path, confront and slay the Hym inside the abandoned residence, noting that defeating the demon dispels it without granting any actual Hym Trophy.
Key fight: The HymWatch out: The Hym drops no equippable trophy regardless of whether you fight it or trick it into the oven.
Choices here
What you decide here and what it leads to.
Method to banish the Hym
During "Possession" inside Udalryk's abandoned home
- Tricking the demon via Cerys's plan with the oven→ Dispels the Hym without facing it in combat
- Witcher's traditional exorcism method→ Forces Geralt to fight the Hym directly in combat
Most players pick: Tricking the demon via Cerys's plan with the oven
Must be completed before traveling to The Isle of Mists to avoid quest failure
Checklists
Items May be incomplete
0/4
Key fights May be incomplete
Enemies: The Hym
Threats: Fights inside the dark cellar/rooms; spawns shadow shades.
Tactics: Keep Quen active and place torches/cast Igni to expose its vulnerability.
Enemies: Melusine
Threats: Flies above the cliffs and dives.
Tactics: Shoot it with the crossbow or knock it down with Aard to ground it, then attack with heavy silver sword strikes.
Enemies
An arena ghost cursed to perpetually lose battles, requiring Geralt to stand still and intentionally let him land strikes to break the curse
Roams the rocky shoreline and waters near Ulula's Needle
Shops and people
- Innkeeper (Svorlag Tavern): Drinks, food, and various Gwent monster cards including Arachas, Foglet, Ice Giant, and Vampire: Ekimmara
Tips
- You must resolve the haunting in Hov by allowing the ghost to strike Geralt before the venue can be reopened for fist-fighting events.
Not listed for this area: secrets.
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