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Mulbrydale

The Witcher 3: Wild Hunt - Complete Edition guide · Exploring the village near the Nilfgaardian camp ✓ Checked against sources
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Mulbrydale is a quiet settlement located southwest of Hanged Man's Tree in northern Velen, named after an uneducated botanist who mistook all nearby trees for mulberries. Players visit the hamlet while traveling across No Man's Land to check its notice board for regional contracts and encounter various side quests stemming from the surrounding roads. It also serves as the return home for a captive craftsman rescued from a nearby bandit camp.

Region
Grayrocks area in northern Velen (No Man’s Land)
Levels
Levels 3–7
Getting there
Southwest of Hanged Man's Tree and west of Devil's Pit
Connects to
Hanged Man's Tree, Devil's Pit, Lindenvale, Pontar/Border Post crossings
Related quests
Funeral Pyres · Wild at Heart

Services and people

Merchants 2

  • Armorer / swordsmith · Armor crafting, trade, and plays GwentAt his forge in the center of the village
  • Merchant · TradingNear the crossroads in the village

Quest NPCs 2

  • Ves · Appears during the secondary quest "An Eye for an Eye"At the village edge and among its houses
  • Vernon Roche · Appears during the secondary quest "An Eye for an Eye"At the village edge and among its houses

Services 3

  • Mulbrydale fast travel signpost · Fast travelAt the village entrance
  • Mulbrydale Notice Board · Unlocks regional points of interest and initiates questIn the village center
  • Amateur swordsmith/armorer · Weapon and armor crafting, repairs, and upgrade servicesAt his workshop in the village

The short version

What matters

  • •Reading the central Notice Board to uncover regional points of interest and start the quest "Wild at Heart".
  • •Freeing the captive swordsmith and armorer from Swamp Bint Harbor so he reopens his workshop in the village center for crafting, repairs, trading, and Gwent.
  • •Blasting open the locked cottage door with Aard to retrieve high-tier randomized gear and crafting loot from the interior chest.

Common mistakes

  • •Expecting the village craftsman to be available immediately; his workshop starts empty until you rescue him from bandits at Swamp Bint Harbor.
  • •Assuming the rescued smith is permanently bugged if his trade prompt fails to open; simply meditate or reload the game to reset his interactions.

Walkthrough May be incomplete

The area in the order you play it. Tick things off as you go: they tick off in the checklists below too.

  1. 1

    Arriving at the Village Entrance

    Following the southwest road from your arrival at Hanged Man's Tree in northern Velen, you will reach the outskirts of Mulbrydale, situated west of the Devil's Pit. At the entrance, interact with the Mulbrydale fast travel signpost to mark the location on your map.

  2. 2

    Checking the Village Center

    Head into the heart of the settlement to find the local Notice Board. Read the posted notes to reveal points of interest throughout the region and start the secondary quest "Wild at Heart", while observing an empty blacksmith and armorer workstation nearby.

  3. 3

    Trading by the Crossroads

    Walk toward the crossroads inside the settlement to meet an active local merchant selling his wares. You can browse his stock and sell off excess inventory before exploring the rest of the village dwellings.

  4. 4

    Breaching the Locked Cottage

    Approach a locked cottage within the village and blast open its front door using the Aard sign. Step inside to loot a chest holding crafting supplies and randomized high-tier equipment.

  5. 5

    Uncovering the Cellar Secret

    There are no underground dungeons located directly within Mulbrydale village.

  6. 6

    Defending the Village with Roche and Ves

    During the secondary quest "An Eye for an Eye", meet up with Vernon Roche and Ves along the settlement boundary and amidst its homes.

  7. 7

    Welcoming the Rescued Craftsman

    Once you liberate the captured armorer and swordsmith from the cage during the Person in Distress encounter at Swamp Bint Harbor (Peet's Landing) to the south-southwest, he settles back at his forge in the center of the village. Speak with this amateur artisan to access weapon and armor crafting, gear repairs, upgrade services, general trade, and a match of Gwent.

    Watch out: If the craftsman will not engage in dialogue or trade after his rescue, meditate or reload the area to fix the bug.

Checklists

Enemies

Wild Dog
Weak to Beast Oil, IgniSteal / drop Dog tallow

Hostile canines roaming the outskirts and attacking lone shacks near the road.

Shops and people

  • Mulbrydale Armorer (Blacksmith): Sells crafting components, weapons/armor schematics (including Superior Griffin diagrams), equipment repair services, and plays Gwent.

Tips

  • The armorer will only appear at his forge in Mulbrydale after you free him from the "Person in Distress" deserter camp southwest of the village, and you may need to meditate nearby to let him complete his walk home.

Not listed for this area: items, secrets.

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Sources checked: fextralife.com, questcompendium.com, wordpress.com, game-checklists.com, fandom.com, ign.com, cdprojektred.com, guides4gamers.com

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