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Mont Crane Castle

The Witcher 3: Wild Hunt - Complete Edition guide · Clearing out the bandit stronghold during the main quest ✓ Checked against sources
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Mont Crane Castle is a Hanse base located in northeastern Toussaint that has been taken over by a large bandit gang. Geralt can clear out the fortress by systematically fighting his way through waves of heavily armed bandits and defeating their leader on the upper ramparts. Liberating the stronghold removes the hostile gang presence and allows Ducal Camerlengos and local workers to reclaim the site.

Region
Duchy of Toussaint
Levels
40–48
Getting there
Northeast of the Dulcinea Windmill and northwest of Fort Ussar Ruins via the road leading up into the hills to the Mont Crane Castle signpost outside the gate.
Connects to
Fort Ussar Ruins, Dulcinea Windmill, Cave systems underneath the castle
Related quests
Knight for Hire · Scavenger Hunt: Grandmaster Griffin Gear

Services and people

Merchants 2

  • Armorer · Armorer merchant and crafting serviceInner courtyard
  • Journeyman Armorer · Armor vendorLower courtyard

Invaders and enemies 2

  • Filibert Fourfingers · Hanse leaderMain keep and upper towers
  • Filibert von Wittan · Hanse bandit gang leaderOpen rooftop terrace at the very top of the castle ruins

Services 1

  • Armorer · Crafting serviceInner courtyard

The short version

What matters

  • •Dispel the lower courtyard illusion using the Eye of Nehaleni to reach Moreau's workshop and the portal puzzle.
  • •Collect the three Grandmaster Griffin diagrams from the chest in the secret laboratory beyond the portal.
  • •Slay Filibert Fourfingers on the top rooftop terrace to liberate the base and spawn a Journeyman Armorer vendor.

Common mistakes

  • •Letting the torch-bearing scout reach the signal fire in the lower courtyard will summon bandit reinforcements from the camp; take him down immediately.
  • •Forgetting to grab the Power Crystal off the workshop table will leave you unable to activate the teleporter with the Aard sign.

What you can skip

  • •Do not waste time scouring Mont Crane Castle for the Grandmaster Smith Lazare Lafargue, as he is located in southern Beauclair / Hauteville.

Walkthrough May be incomplete

The area in the order you play it. Tick things off as you go: they tick off in the checklists below too.

  1. 1

    Approaching the Stronghold

    When you arrive at Mont Crane Castle in northeastern Toussaint via the exterior road or the Mont Crane Castle Fast Travel Signpost, prepare for battle before entering the lower courtyard. You will immediately face a sprawling Hanse Base occupied by numerous high-level bandits. Eliminate the sentries quickly to secure the entrance.

    Watch out: A torch-carrying scout will attempt to ignite a signal fire to summon bandit reinforcements from the camp.

  2. 2

    Uncovering Jerome Moreau's Workshop

    Head to the back wall of the lower courtyard within the castle grounds to discover a secret passage hidden by an illusion concealing a stairwell entrance. Equip the Eye of Nehaleni and press the interact button to dispel the illusory wall, opening the way down to Jerome Moreau's hidden laboratory workshop. Once inside the lower workshop passage, search a wooden chest at the dead-end corridor to collect Jerome Moreau's journal.

    Tip: This secret passage is not permanently missable, as it remains accessible after liberating the base.

  3. 3

    Activating the Teleportal

    Within the secret workshop behind the illusionary wall, pick up the Power Crystal sitting on a table. Place the power crystal into the interactive teleportal puzzle mechanism and strike it with the Aard sign to activate the gateway. Step through the activated portal to reach the secret laboratory and dungeon cave beneath the castle.

  4. 4

    Exploring the Sub-Castle Dungeon Cave

    Defeat the golem guarding the secret laboratory beyond the portal, then open the chest in the room to claim Diagram: Grandmaster Griffin silver sword, Diagram: Grandmaster Griffin armor, and Diagram: Grandmaster Griffin trousers. Continue forward into the sub-castle dungeon cave where you will encounter a Garkain and a Fleder vampire. This cave serves as the site for the quest Scavenger Hunt: Grandmaster Griffin Gear and eventually leads to an illusory exit tunnel.

    Key fight: Golem Key fight: Cavern Vampires
  5. 5

    Raiding the Northwestern Upper Balcony

    Return to the surface and ascend to the main keep's second floor to find a hole and damaged wall opening leading outside. Jump across the rooftops or tent, or climb through the castle wall gap out to the northwestern ruins and upper balcony section. Loot the chests resting on this balcony before continuing your climb toward the top.

    Tip: You can safely loot these balcony chests before or after defeating the bandits since they never become missable.

  6. 6

    Eliminating Filibert Fourfingers

    Ascend through the main keep and upper towers until you reach the open rooftop terrace at the very top of the castle ruins. Slaying him triggers the clearing of the Hanse base, repopulating the fortress with Ducal guards and unlocking an Armorer merchant (a Journeyman Armorer vendor and crafting service) in the courtyard.

Checklists

Items

0/5

Secrets

0/2

Key fights May be incomplete

Golem

Enemies: Golem

Threats: Ground slams, charge attacks, high physical damage resistance

Tactics: Stay behind it, evade wide overhead smashes, and use Quen and Dimeritium Bombs

Cavern Vampires

Enemies: Fleder & Garkain

Threats: Leaping claw strikes, screech stuns, and high-speed lunges

Tactics: Keep distance using dodges rather than blocks; utilize Vampire Oil, Black Blood, Moon Dust, and Igni

Enemies

Hanse Bandit
Weak to Steel Sword, Hanged Man's VenomSteal / drop Bandit gear

Common human enemies that attack in large mobs and attempt to swarm you in narrow corridors.

Hanse Leader
Weak to Steel Sword, Hanged Man's Venom, AxiiSteal / drop Hanse leader loot

Heavily armored boss located on the top floor of the castle who deals high damage with two-handed strikes.

Hanse Dog
Weak to Steel Sword, Beast Oil

Guard hounds that accompany bandits and try to interrupt attacks and stagger Geralt.

Tips

  • Avoid letting the bandits light the signal fire on the battlements if you do not want to fight massive waves of reinforcements.
  • Do not kill the Hanse leader on the roof if you want the standard bandits to respawn after meditating, which is useful for farming coin and crafting materials.
  • Cast Northern Wind bombs or use the Whirl combat skill to easily control the densely packed groups of bandits in the castle courtyard.

Not listed for this area: shops and people.

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Sources checked: fextralife.com, wordpress.com, fandom.com, gamespot.com, gamestegy.com, eurogamer.net, vulkk.com

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