Guides / The Witcher 3: Wild Hunt - Complete Edition
The Sunstone Cave
Geralt enters an elven ruin on northern Ard Skellig known as the Ancient Crypt alongside Philippa Eilhart to retrieve an ancient elven relic. You must traverse flooded subterranean chambers, eliminate guarding monsters, and reposition mirrors in the main hall to concentrate light on the artifact.
- Region
- Ard Skellig (northern coast / northeast of Kaer Trolde, north of Rogne)
- Levels
- Level 28
- Getting there
- Reached by boat from Kaer Trolde Harbor sailing clockwise/east along the northern coastline to the seaward entrance, by fast-traveling directly to the Ancient Crypt signpost, or via an overland entrance/exit near a Monster Den in the hills north of Rogne.
- Connects to
- Northern Skellige sea, Kaer Trolde coast, Mountain area north of Rogne
- Related quests
- The Sunstone
Services and people
Quest NPCs 1
- Philippa Eilhart · Escorts Geralt deeper into the ruins and helps unseal doorsCavern entrance
Invaders and enemies 4
- Drowners · Hostile monstersFirst flooded cavern
- Siren · Hostile monsterFirst flooded cavern
- Venomous Arachas · Hostile monsterOptional detour past the floor spike trap room
- Golem · Guardian enemyDeeper inside the ruins
The short version
What matters
- •Drawing from the Igni Place of Power along the right wall of the flooded chamber.
- •Finding the Elven-made key to open the hidden chest in the spiked trap room.
- •Grabbing the Relic Silver Sword Naevde Seidhe from the alcove north of the Golem.
- •Rotating the three mirror pedestals to illuminate the central dais and unveil the Sunstone.
Common mistakes
- •Stepping blindly into the left puzzle room and dying on spiked floor plates; reveal the trigger plates with Witcher Senses or protect yourself with Quen rolls.
- •Leaving valuable diagrams and the relic sword behind assuming you can easily come back; navigating the cave in reverse via the Rogne overland entrance is notoriously difficult.
What you can skip
- •Debating Philippa at the sentry door, as your dialogue responses do not alter quest progression.
Walkthrough
The area in the order you play it. Tick things off as you go: they tick off in the checklists below too.
-
1
Breach the Crypt Entrance
Arrive at the seaward cave entrance northeast of Kaer Trolde by boat or via the Ancient Crypt signpost, where Philippa Eilhart waits outside. Watch her cast an incantation to remove the magic barrier, then follow her into the cavern. Take the first tunnel detour to confront a solitary Wraith that teleports around the corridor.
Key fight: Wraith EncounterTip: Trap the wraith inside Yrden to force it into physical form before striking with Specter Oil.
-
2
Clear the Flooded Cavern
Follow Philippa down into a flooded chamber swarming with a Siren and several Drowners. Bring the flying Siren down to ground level and burn through the packs of Drowners wading through the shallow water. Before advancing, move along the right-hand rock face to draw power from the Igni Place of Power.
Key fight: Flooded Chamber BattleTip: Knock diving Sirens out of the air using Aard or your crossbow for rapid finishers, and rely on Igni against the Drowners.
Watch out: Do not proceed up the path before drawing power from the Igni Place of Power, as it grants an easy ability point.
-
3
Explore the Left Trap Chamber
Continue forward until you reach a ruined stairway, then search to the right of the steps to loot two alchemy and crafting diagram chests before Philippa magically reassembles the walkway. Cross the restored bridge and take the left fork into a side cavern to kill a Venomous Arachas and loot three diagram chests scattered across its den. Head past the beast into the puzzle room, spot the floor pressure plates, search a nearby corpse or container for the Elven-made key, and open the hidden elven chest.
Key fight: Arachas Cavern EncounterTip: Quaff Golden Oriole potion to convert the Arachas's toxic spit into healing, and target its softer flank instead of its armored rear.
Watch out: Watch your footing in the puzzle room: active floor spikes will impale you unless you highlight pressure plates with Witcher Senses or roll across with Quen active.
-
4
Slay the Guardian Golem
Return to the fork and follow the right-hand main path into a wide chamber where an ancient Golem ambushes you. Defeat the construct while Philippa provides ranged magical support, then head directly north into an alcove chest to claim the Relic Silver Sword Naevde Seidhe. Approach the elven mural and sentry door to trigger a cutscene where you can debate Philippa over her ambitions regarding Ciri and Emperor Emhyr.
Key fight: Guardian Golem BattleTip: Cast Yrden to dramatically slow the Golem's heavy strikes, and dodge laterally rather than trying to parry its unblockable slams.
Watch out: Make sure to check the alcove just north of the fallen Golem before opening the sentry door so you do not overlook Naevde Seidhe.
-
5
Reposition the Great Hall Mirrors
Pass through the sentry door into haunted corridors patrolled by spectral Wild Hunt warriors, looting a diagram chest behind breakable pillars along the way. Enter the Great Sunstone Hall, eliminate the remaining ghosts, and search the upper walkways for additional diagram containers. Once Philippa illuminates the overhead magic focus, operate the levers beside the three large mirror pedestals on the platforms to redirect their beams toward the central dais.
Tip: Ghosts will disrupt you while you turn the mirror levers, so clear out all Wild Hunt specters before solving the puzzle.
-
6
Claim the Sunstone and Escape
Head down to the central dais as the focused light reveals the Sunstone, prompting a cutscene where Philippa extracts the relic and departs. Scavenge the surrounding dais area before proceeding along the ascending pathway through water and stairs past lingering ghosts. Use an illusion to disperse the barrier and exit through the overland tunnel leading into the hills near the Monster Den north of Rogne.
Watch out: Re-entering the crypt from the Rogne overland entrance post-quest is notoriously difficult to navigate in reverse without Philippa, so pick up everything you need before leaving.
Checklists
Don't miss 0/6
Secrets
0/1
Key fights
Enemies: Wraith(s)
Threats: Vanishing, teleporting slash combos
Weaknesses and resistances: Specter Oil, Yrden, Moon Dust bombs, Quen
Tactics: Use Yrden to force the wraith into corporeal form to deal full sword damage
Rewards: Specter Dust, Infused Shards, random crafting gems
Enemies: Siren & Drowners (Level ~28–29)
Threats: Sirens dive from above and screech; drowners attack quickly in packs in shallow water
Weaknesses and resistances: Siren: Crossbow, Aard, Hybrid Oil, Igni. Drowners: Necrophage Oil, Igni
Tactics: Knock Sirens to the ground with Crossbow or Aard for a lethal finisher; use Igni against packs of Drowners
Rewards: Siren vocal cords/teeth, Drowner brains/tongues, Water essence
Enemies: Venomous Arachas
Threats: Heavy venom spit, web immobilization, high-damage charging claws
Weaknesses and resistances: Golden Oriole potion, Insectoid Oil, Igni, Northern Wind bomb
Tactics: Use Golden Oriole potion to convert poison damage into healing; avoid attacking the armored rear and strike the softer abdomen flanks
Rewards: Arachas venom, chitin, eyes, mutagen
Enemies: Golem
Threats: Unblockable shockwave slams, leaping stomps, heavy physical sweeps
Weaknesses and resistances: Elementa Oil, Dimeritium bombs, Yrden, Quen
Tactics: Yrden dramatically slows its heavy swings; dodge/roll laterally instead of parrying while Philippa provides ranged magical fire support
Rewards: Golem heart, Infused dust, crafting ores
Enemies: Ghosts of the Wild Hunt (Specters)
Threats: Spectral Wild Hunt warriors wielding greatswords and axes; teleport and attack while player interacts with mirror levers
Weaknesses and resistances: Specter Oil, Yrden, Quen, Aard, heavy fast-attack swordplay
Tactics: Engage with Yrden, Quen, and fast attacks
Rewards: Specter Dust, random weapon/armor loot
Enemies
Guards the passage deeper into the crypt
Lurks in the flooded entrance chamber alongside flying monsters
Flies around the high ceilings of the cavern near water pools
Appears as spectral warriors of the Wild Hunt guarding the mirror contraptions
Tips
- Each movable mirror in the final chamber only needs to be turned once via its lever to properly refract the light source onto the artifact.
- Draw from the Igni Place of Power located on the right side of the cavern near the giant statue to gain a temporary sign boost and an ability point.
Not listed for this area: shops and people.
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