Wyrm's Rock Fortress
Wyrm's Rock Fortress is an island stronghold situated on the River Chionthar that serves as the fortified gateway separating Wyrm's Crossing from the Lower City. It serves as the primary stage where Enver Gortash is ordained as Archduke, where Duke Ulder Ravengard is held under thrall, and where players must decide whether to negotiate with Gortash or strike him down to claim his Netherstone. Below the stronghold, players can infiltrate Wyrm's Rock Prison to rescue allies or discover the secret passage leading to the legendary dragon Ansur in the Wyrmway.
- Region
- Baldur's Gate (Act Three)
- Levels
- Level 9-12
- Getting there
- North of Wyrm's Crossing, across the northern drawbridge (or by leaping down around the fortress bluffs) (X: -9, Y: 214)
- Connects to
- Wyrm's Crossing, Wyrm's Rock Prison, Lower City
- Related quests
- Find a Way into Wyrm's Rock Fortress · Get Gortash's Netherstone · Consider Gortash's Bargain · The Grand Duke · The Blade of Frontiers · Our Fiery Friend · Free Counsellor Florrick
- Services and people
- Enver Gortash · Duke Ulder Ravengard · Mizora · Counsellor Florrick · Blaze Elin · Quartermaster Arkleia Oloril (trader)
- Enemy types
- Flaming Fist guards · Steel Watchers · Black Gauntlets of Bane · Fist of Bane · Iron Consul of Bane
The short version
What matters
- •Attend the coronation peacefully first to advance the main plot, locate Orin's spy, and allow Duke Ravengard to be moved to safety.
- •Loot the top-tier gear from the upper office chambers, including the Helldusk Boots, Servitor of the Black Hand Gloves, and Gortash's Netherstone-Studded Gauntlet.
- •Defeating Gortash yields his Netherstone, his high-tier heavy arbalest, and Gortash's Key (which unlocks the hidden wall safe in his office containing High Security Vault Key #5 for the Counting House; Key #6 is found in the Iron Throne).
Common mistakes
- •Attacking Gortash during his coronation in the Audience Hall; this pits you against nearly a dozen Steel Watchers simultaneously and permanently kills Duke Ravengard.
- •Progressing past the fortress into the Lower City to destroy the Steel Watch Foundry or raid the Iron Throne before witnessing the coronation, which turns the entire fortress hostile and breaks Ravengard's questline.
- •Opening the trapped chest on the eastern cliffs without disarming the tripwire, which releases a lethal Chain Lightning spell that can wipe an entire party.
What you can skip
- •You can safely bypass the deadly high-DC dialogue check at the drawbridge by dropping down to the outer cliffs or bringing a pass from Wyrm's Crossing.
Walkthrough
The area in the order you play it. Tick things off as you go: they tick off in the checklists below too.
-
1
Lower Outer Cliffs & Eastern Path
If you choose to bypass the main gate, cast Feather Fall or Fly down to the riverbank cliffs beneath Wyrm's Rock to discover an exterior path leading around the foundations. On the eastern shore at the base of a rope ladder, you will find a deadly trapped chest, while the nearby cracked wall provides a quiet breach directly into Wyrm's Rock Prison. Alternatively, scale the knotted roots on the western cliffs to ascend scaffolds straight toward the upper balconies.
Tip: Disarm the trapped chest on the eastern beach from range or deactivate its tripwire to prevent triggering a lethal Chain Lightning blast.
-
2
The Drawbridge & Main Gate
Approach the raised drawbridge north of Wyrm's Crossing where Blaze Elin bars the fortress entrance alongside Steel Watchers and Flaming Fist guards. Present an Archducal Coronation Pass, an Investigator's Murder Inquiry Pass, or bypass the gatekeeper with a DC 30 Persuasion or Deception check (free for the Dark Urge). Once granted entry, step across the lowered bridge into the fortress interior and unlock the Wyrm's Rock Fortress waypoint.
Tip: Bring a pass earned from Sharess' Caress or Arfur's basement to bypass the steep DC 30 skill check effortlessly.
Watch out: Failing the dialogue checks turns the drawbridge garrison and its Steel Watchers hostile immediately.
-
3
Ground Floor Crossing & Prison Access
Step into the central ground floor tunnel of the fortress, which serves as a busy transit route and garrison hub for patrolling Flaming Fist guards and officers. From here, you can proceed straight through to the northern drawbridge that opens the path into the Lower City, or head downstairs to the passageway leading down into Wyrm's Rock Prison. Keep your weapons sheathed and avoid trespassing into restricted side quarters so you can move unmolested up the main stairs to the Audience Hall.
Watch out: Do not cause any brawls or commit crimes on this floor, or the entire garrison and the Steel Watchers upstairs will be alerted.
-
4
The Archducal Coronation in the Audience Hall
Ascend the grand staircase to the first floor to witness Lord Enver Gortash's formal coronation by the tadpoled Duke Ulder Ravengard before a crowd of nobles and Steel Watchers. Gortash halts proceedings to speak telepathically and face-to-face, offering a truce to eliminate Orin the Red and revealing an imposter in your camp, while speaking to Ravengard updates Florrick's plight. Agree to hear Gortash out and depart peacefully so Duke Ravengard can be escorted away alive to his ultimate prison, enabling his future rescue.
Tip: You can safely cast Command: Drop on Duke Ravengard during or right after the ceremony to acquire his rare longsword without triggering combat if you remain unseen.
Watch out: Attacking Gortash during the coronation forces you to fight dozens of guards, traps, and Steel Watchers at once, and permanently kills Duke Ravengard, ruining Wyll's questline.
-
5
Gortash's Upper Chambers & Office
After dealing with Gortash's pact or clearing the city's Steel Watch Foundry later on, ascend the stairs behind the Audience Hall to reach the upper level and the Archduke's private chambers. Disarm the mechanical security devices and unlock the heavy containers to claim the Helldusk Boots from a locked Gilded Chest in his bedchamber and the Servitor of the Black Hand Gloves from an Opulent Chest in the office. Check the surrounding desks and hidden wall safe behind the painting to claim additional Banite documents and keys before initiating any decisive hostilities.
Tip: Loot the Banite lieutenants Iron Consul Nuff and Iron Consul Mian in the upper offices for their Infernal Spears.
Watch out: Interacting with the upper safes and chests while Banite guards are watching will instantly trigger fortress-wide hostility.
-
6
Confronting Enver Gortash
Return to the upper floor to settle your final score with Lord Enver Gortash once his Steel Watch network is destroyed and Duke Ravengard is secured. Engage Gortash amidst his retinue of Banite Lieutenants, Black Gauntlets, wall-mounted Incinerators, and Grenade Impellers while navigating his massive *Invoke the Black Hand* avatar buff. Search Gortash's corpse once he falls to claim his Netherstone-Studded Gauntlet, the Fabricated Arbalest, the Cloth of Authority, Tyrannical Jackboots, and Gortash's Key (which unlocks his wall safe holding High Security Vault Key #5).
Key fight: Lord Enver GortashTip: Throw or shoot Gortash's dropped explosive concussions back at him and his guards before the timer detonates them on your party.
Watch out: Defeating Gortash before attempting Duke Ravengard's rescue at the Iron Throne will cause the underwater facility to be destroyed off-screen, killing Ravengard.
Choices here
What you decide here and what it leads to.
Gortash's Coronation Truce
In the Audience Hall when Gortash pauses his swearing-in to offer an alliance
- Hear him out and accept the truce/pact→ safe passage throughout Baldur's Gate, Ravengard is transferred alive to the Iron Throne so he can be rescued later, and you can proceed to the Lower City unimpeded
- Attack Gortash and his guard immediately→ Duke Ravengard and dozens of Steel Watchers/guards turn hostile, killing Ravengard permanently and locking out Wyll's optimal quest branch while forfeiting the Iron Throne rescue entirely
Most players pick: Hear him out and accept the truce/pact
Karlach disapproves of accepting the deal, but attacking here permanently kills Duke Ravengard.
Confronting Gortash with Orin's Netherstone
In Gortash's Office/Roof after acquiring Orin's Netherstone (provided the truce was maintained)
- Honor the alliance and refuse to surrender your stones→ Gortash agrees to co-rule and meets you at the Morphic Pool (where the Netherbrain kills him in the finale cutscene without a boss fight)
- Refuse/betray him or initiate combat→ triggers Gortash's boss fight on the fortress roof, allowing you to loot his Netherstone, Netherstone-Studded Gauntlet, Cloth of Authority, Fabricated Arbalest, and Tyrannical Jackboots
Most players pick: Refuse/betray him or initiate combat
Breaking the alliance lets Karlach get her personal revenge and grants Gortash's unique gear.
Checklists
Don't miss 0/1
Achievements here
Items
0/4
Key fights
Enemies: Lord Enver Gortash, Banite Lieutenants, Black Gauntlet guards, Incinerator traps, and Grenade Dispensers (plus Steel Watchers if the Foundry is not disabled)
Threats: Gortash's Manifestation of the Tyrant (massive temp HP, size increase, and crushing damage), Concussive Burst, Hand of Bane, and room-wide fire and grenade traps
Weaknesses and resistances: Resilient to physical control effects via Bane buffs, but vulnerable to control/crowd-control spells when isolated; vulnerable to having his own timed grenades thrown back at him
Tactics: Position the party at the doorway choke point outside his office to pull Gortash out and completely bypass the room's incinerators and grenade traps, or disable the Steel Watch beforehand and throw his dispensers' unexploded bombs back at him and his guards
Rewards: Gortash's Netherstone, Fabricated Arbalest, Crossbow of Terror, Illuminating Ring, and Gortash's Wardrobe key
Enemies
Hulking construct sentries that initiate a deadly self-destruct protocol when reduced to low health.
Chosen of Bane who surrounds himself with incinerator and grenade traps along the fortress's upper level.
Shops and people
- Arkleia Oloril: Sells various weapons and armor sets on the main floor of Wyrm's Rock Fortress
Tips
- Rather than confronting Gortash alongside his full contingent of guards and active Steel Watchers in the Audience Hall, disable the Steel Watch Foundry first and lure him away from the perimeter traps onto the roof or through narrow doorways.
Stuck somewhere in Baldur's Gate 3?
Quest Compendium sees your screen while you play: ask about exactly where you are, and keep this guide open right beside your game.
Get live help while you playSources checked: steamcommunity.com, bg3.wiki, fextralife.com, reddit.com, thegamer.com, gamerant.com, sportskeeda.com, gamepur.com, screenrant.com, larian.com, quartertothree.com, gamespot.com