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FINAL FANTASY VI guide
Every area in order, with checklists of items, secrets and missables. Your ticks are saved in this browser.
51
areas
296
things to find
109
missables flagged
7
pages checked against sources
NarsheAt the opening of the game when Terra, Biggs, and Wedge infiltrate the city in Magitek armor
Narshe MinesWhen Terra flees the local guards through the caverns and is aided by Locke and the Moogles
Figaro CastleWhen Locke escorts Terra to seek aid from King Edgar before Kefka attacks
South Figaro CaveRight after fleeing Figaro Castle to cross the mountains toward the eastern lands
South FigaroAfter emerging from the cave to purchase supplies and gather information on the Empire
Mt. KoltsWhile traversing the mountain route, where the party defeats Vargas and Sabin joins
Returners' HideoutUpon reaching the resistance base to confer with Banon about opposing the Empire
Imperial CampSabin sneaks through the Imperial base while trying to make his way back.
Doma CastleCyan defends the stronghold before Kefka poisons the waters during the siege.
Phantom TrainThe party boards and fights through the spirit train ferrying souls to the afterworld.
The VeldtSabin and Cyan traverse the wild plains and recruit the feral boy Gau.
Serpent TrenchSabin's team travels the underwater ocean currents using a diving helmet to reach civilization.
NikeahSabin, Cyan, and Gau arrive at the port town to board a ship across the sea.
ZozoThe heroes explore the lawless, rainy city to find the transformed Terra and Ramuh.
Opera HouseThe party puts on a performance to intercept the gambler Setzer and obtain his airship.
VectorThe infiltration team enters the Imperial capital to breach the Magitek Research Facility.
Magitek FactoryThe heroes navigate conveyor belts and trash chutes inside the industrial plant to reach the testing labs.
Magitek Research FacilityThe team finds imprisoned Espers drained for power and receives their Magicite before fleeing.
Imperial BaseThe party travels through the Empire's military outpost to access the trail to the Sealed Gate.
Cave to the Sealed GateThe heroes navigate subterranean magma passages to reach the gate dividing the two worlds.
Imperial PalaceThe party visits the throne room in Vector to participate in a peace banquet hosted by Emperor Gestahl.
AlbrookLocke and Terra arrive at the port town to board General Leo's vessel bound for Crescent Island.
ThamasaThe party investigates the secluded village of magic users to track down the missing Espers.
Esper CavesGuided by Strago, the group treks into the western mountain caverns to locate the Espers and negotiate peace.
BlackjackThe party takes to the skies on Setzer's airship and repels an airborne assault from the Imperial Air Force.
Floating ContinentThe party traverses the elevated landmass to stop Gestahl and Kefka from disturbing the Warring Triad.
Solitary IslandCeles awakens from a one-year coma and leaves on a raft after Cid falls ill.
Albrook (World of Ruin)Celes travels to the mainland
TzenCeles arrives just as Kefka strikes the town with the Light of Judgment and finds Sabin.
MoblizCeles and Sabin locate Terra living underground to protect war orphans after the cataclysm.
Nikeah (World of Ruin)Searching for party members
South Figaro (World of Ruin)Searching for party members
South Figaro Cave (World of Ruin)traversing subterranean tunnels to reach the submerged castle
Figaro Castle (World of Ruin)Moving the castle to the Ancient Castle
KohlingenThe castle surfaces near this village, where the team finds a grieving Setzer inside the tavern.
Darill's TombSetzer leads the party into his late friend's crypt to restore and raise the airship Falcon.
MarandaThe crew touches down near town after following a carrier pigeon seen during the Falcon's maiden flight.
Mt. ZozoThe group scales the mountain caves, defeats the Storm Dragon, and reunites with Cyan.
Cave on the Veldtdelving into the caverns to rescue an injured comrade
Thamasa (World of Ruin)Searching for Strago and Relm
Jidoor (World of Ruin)Investigating the Owzer's Mansion
ColosseumWinning items and recruiting Shadow
Narshe (World of Ruin)Recruiting Mog and Umaro
Yeti's CaveRecruiting Umaro
Fanatics' TowerClimbing to recruit Strago
Ebot's Rock
Triangle IslandBeing swallowed by the Zone Eater
Ancient CastleExploring the ruins beneath Figaro
Phoenix Cavedirecting two separate parties through the dungeon to reunite with Locke
Kefka's Towerinvading the final stronghold with three teams to confront Kefka
Kefka's Tower: Final Battlethe summit of Kefka's Tower: the Warring Triad, the four-tier final gauntlet and Kefka
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