Darill's Tomb
Setzer leads the party into this subterranean crypt to retrieve his departed friend's buried airship, the Falcon. Players must explore flooded corridors, trigger switches to raise water levels, and navigate past traps and undead monstrosities. Slaying the chariot-mounted boss Dullahan opens the passage to the underground hangar, allowing the party to take flight and travel the World of Ruin freely.
Items
0/6
Secrets
0/1
Enemies
An undead encounter that appears exclusively within the first basement area (B1).
An undead spectral monster capable of casting dangerous magic.
An undead fungal creature capable of inflicting poison and turning party members into zombies.
A towering skeletal dinosaur encountered roaming the upper level of the tomb.
A monster-in-a-box encounter consisting of an angler head and shell that rewards Dragon Claws upon defeat.
An undead chariot-riding boss guarding Darill's resting place that casts powerful Ice spells and Holy.
Tips
- Equip the party with Amulets or Ribbons before entering to prevent the frequent zombification inflicted by the tomb's undead enemies.
- Unequip Setzer's Viper Darts before fighting in this dungeon, as their instant-death proc will fully heal undead targets.
- Have Celes use her Runic command consistently during the Dullahan encounter to absorb harmful spells such as Blizzaga and Holy.
- Defeat both the head and shell of Angler Whelk at the exact same moment to obtain two pairs of Dragon Claws instead of just one.
Not listed for this area: shops and people.
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