Magitek Factory
The Returners infiltrate the Empire's industrial core to rescue captured Espers whose magical energies are being drained for weapon development. Players must navigate a tangled network of conveyor belts, garbage chutes, and piping to reach the inner research laboratories and escape via minecart. The mission culminates in collecting Magicite remnants, witnessing Kefka's deceit, and fleeing Vector aboard Setzer's airship.
Don't miss 0/14
Secrets
0/1
Enemies
Heavy mech that absorbs damage with high Defense and uses Launcher to reduce party members to single-digit HP.
Imperial soldier who boasts high physical defense and casts Program 65 to inflict Silence.
Hound-like beast paired with imperial troops that can inflict Confuse on party members.
Ooze found only in the disposal pit that resists other elements and multiplies when hit with physical blows.
Biological boss guarding the Esper tanks who alters elemental weaknesses and counters with matching magic.
Tips
- Most mechanical and infantry enemies inside have high physical Defense, so prioritize Lightning spells, Sabin's Blitzes, and Edgar's Tools over basic attacks.
- Adjust party levels so no character is at a multiple of 4 or 5, preventing Trappers from wiping the squad with Level 4 Flare or Level 5 Death.
- Have Locke attempt to steal the rare Kazekiri sword from Number 128 during the minecart sequence before destroying the boss's main body.
- Fight at least one Flan in the disposal pit and collect all treasures immediately, as the entire facility is permanently blocked off once you leave Vector.
Not listed for this area: shops and people.
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