Cave to the Sealed Gate
The Returners navigate magma-filled underground tunnels past the Imperial Observation Post to locate the gateway between the human world and the Esper realm. The party must solve bridge and switch puzzles across lava pits while fighting off dangerous undead creatures to reach the inner sanctum. At the gate, Terra reaches out to communicate with the Espers, triggering an uncontrolled escape of enraged magical beings into the world.
Don't miss 0/17
Secrets
0/3
Enemies
An insectoid foe whose defeat trigger Magnitude 8 fails because it has insufficient MP to cast it.
An undead magic user that absorbs Fire and Poison, and will cast Firaga if prolonged in battle.
A floating spirit that counters non-fatal attacks by casting Imp Song on the attacker.
A high-health undead beast that is destroyed instantly by casting Raise or using a Phoenix Down.
An optional encounter summoned by pulling a wall switch that uses elemental throw scrolls and stealth invisibility.
Tips
- Equipping Gaia Gear on party members converts the lethal Lifeshaver attack from Outcasts into party healing.
- Terra must be present in your party, or the game will refuse to let you enter the cave.
- Use Phoenix Downs or the Raise spell to instantly eliminate undead enemies like the Zombie Dragon and Outcast.
- Loot every treasure and ground item during your excursion, as the cave becomes permanently inaccessible once the Floating Continent ascends.
Not listed for this area: shops and people.
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