Guides / FINAL FANTASY VI

Cave to the Sealed Gate

FINAL FANTASY VI guide · The heroes navigate subterranean magma passages to reach the gate dividing the two worlds.
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The Returners navigate magma-filled underground tunnels past the Imperial Observation Post to locate the gateway between the human world and the Esper realm. The party must solve bridge and switch puzzles across lava pits while fighting off dangerous undead creatures to reach the inner sanctum. At the gate, Terra reaches out to communicate with the Espers, triggering an uncontrolled escape of enraged magical beings into the world.

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Secrets

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Enemies

Antares
Weak to IceSteal / drop Antidote, Hi-Potion

An insectoid foe whose defeat trigger Magnitude 8 fails because it has insufficient MP to cast it.

Lich
Weak to HolySteal / drop Green Cherry, Poison Rod

An undead magic user that absorbs Fire and Poison, and will cast Firaga if prolonged in battle.

Provoker
Weak to Ice, HolySteal / drop Holy Water, Hi-Potion

A floating spirit that counters non-fatal attacks by casting Imp Song on the attacker.

Zombie Dragon
Weak to Fire, HolySteal / drop Phoenix Down, Potion

A high-health undead beast that is destroyed instantly by casting Raise or using a Phoenix Down.

Ninja
Weak to Lightning, HolySteal / drop Angel Wings

An optional encounter summoned by pulling a wall switch that uses elemental throw scrolls and stealth invisibility.

Tips

  • Equipping Gaia Gear on party members converts the lethal Lifeshaver attack from Outcasts into party healing.
  • Terra must be present in your party, or the game will refuse to let you enter the cave.
  • Use Phoenix Downs or the Raise spell to instantly eliminate undead enemies like the Zombie Dragon and Outcast.
  • Loot every treasure and ground item during your excursion, as the cave becomes permanently inaccessible once the Floating Continent ascends.

Not listed for this area: shops and people.

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Sources checked: gamespot.com, ign.com, reddit.com, arrpeegeez.com, youtube.com, thonky.com, strategywiki.org

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