Guides / FINAL FANTASY VI

Narshe Mines

FINAL FANTASY VI guide · When Terra flees the local guards through the caverns and is aided by Locke and the Moogles
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Enemies

Wererat
Weak to FireSteal / drop Potion

Rodent creature that appears during Terra's solo escape through the tunnels

Spritzer
Weak to Fire, HolySteal / drop Potion

Airborne floating enemy encountered along the cavern paths

Bandit
Weak to PoisonSteal / drop Potion

Human thief that roams the mine corridors before Terra falls through the floor

Silver Lobo
Weak to FireSteal / drop Potion

Wolf monster that attacks in packs alongside Megalodoths and the Guard Leader

Megalodoth
Weak to FireSteal / drop Hi-Potion

Hulking mammalian enemy that marches through the mine labyrinth toward Terra

Guard Leader
Weak to PoisonSteal / drop Mythril Knife

Boss commander heading the assault who triggers a devastating Charge attack if his wolf allies are completely eliminated

Tips

  • Unequip Terra's Mythril Knife and Buckler before the floor collapses so Locke can immediately wear them in the battle that follows.
  • Leave one Silver Lobo alive while fighting Guard Leader to prevent him from using his lethal Charge ability.
  • Avoid opening the two treasure chests in these mines now, as leaving them untouched causes them to transform into superior gear later in the game.
  • Move moogles equipped with ranged weaponry into the back row to cut down the physical damage they take from advancing troops.

Not listed for this area: items, secrets, shops and people.

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Sources checked: gamespot.com, ign.com, facebook.com, strategywiki.org

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