Guides / Fallout 3: Game of the Year Edition

Vault 87

Fallout 3: Game of the Year Edition guide · Retrieving the G.E.C.K.
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Vault 87 is the dangerous research vault where the Capital Wasteland's Super Mutants originated, entered via Little Lamplight through Murder Pass or the reactor door. The player must navigate through hostile mutants, pass lethal radiation sectors, and recover the Garden of Eden Creation Kit (G.E.C.K.) from within the containment wing. Upon securing the G.E.C.K. and attempting to leave, the player is ambushed and captured by the Enclave.

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Items

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Enemies

Super Mutant
Weak to Headshots

Standard ranged or melee mutant variants found patrolling hallways and dormitories.

Super Mutant Brute
Weak to HeadshotsSteal / drop Assault Rifles

Tougher variant equipped with automatic rifles and higher health.

Super Mutant Master
Weak to HeadshotsSteal / drop Hunting Rifles, Chinese Assault Rifles, Missile Launchers

High-threat mutants that deal immense damage at mid and long range.

Super Mutant Overlord
Weak to HeadshotsSteal / drop Tri-Beam Laser Rifle, Gatling Laser

GOTY Edition added enemy with enormous health pools and devastating energy weapons.

Centaur
Weak to HeadshotsSteal / drop Centaur Blood

Distorted mutated creatures that spit ranged radiated bile and attack with tentacles.

Tips

  • Do not enter Vault 87 via the main exterior door, as the radiation level there exceeds thousands of rads per second and will cause instant death.
  • You can hack the maintenance terminal near the isolation chambers to release fire containment protocol, which opens Fawkes' isolation cell.
  • If you choose to rescue Fawkes, he will offer to step into the heavily irradiated containment room to fetch the G.E.C.K. for you, saving you extreme radiation exposure and RadAway supplies.
  • If retrieving the G.E.C.K. yourself, equip an Advanced Radiation Suit or use an abundance of Rad-X and RadAway, as the chamber reaches lethal levels of radiation very quickly.
  • Once you pick up the G.E.C.K. or have Fawkes bring it to you, prepare for the mission to abruptly shift, as returning through the exit triggers a scripted stun grenade trap by the Enclave.

Not listed for this area: secrets, shops and people.

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