Castle Gate
Leon and Ashley arrive at the castle ramparts and immediately come under heavy fire from catapults launching flaming projectiles. Leon must navigate through cover, destroy the counterweight to raise an iron cannon, and use it to breach the main castle gate. After destroying the gate and eliminating the catapult crews, Leon and Ashley can safely enter the Castle.
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Key fights
Enemies: Catapult Zealots, Zealots (Shield), Zealots (Scythe/Crossbow)
Threats: Catapults fire massive explosive flaming boulders inflicting heavy AoE damage and knockback; crossbow snipers provide suppressing fire while shield and scythe Zealots ambush in narrow stairwells
Weaknesses and resistances: Explosive red barrels adjacent to catapult emplacements; unarmored crew exposed to direct rifle fire; shields destructible by shotgun or explosives
Tactics: Advance between covered stone archways to avoid incoming artillery, snipe the catapult operators or shoot the explosive barrels beside them with the rifle, clear ground ambushes at the spiral stairs, and operate the circular crank to raise the central cannon to blast open the main castle gate
Rewards: Access through the shattered fortress gate into the castle interior, ammunition drops, Spinel, and gold dropped by Zealots
Enemies
Cultists dressed in black or purple robes; can mutate into Plaga Guadaña upon decapitation.
Carries wooden shields that block frontal fire; wooden shields can be destroyed by heavy gunfire, shotguns, or a sniper rifle.
Operates stationary catapults throwing flaming boulders; can be taken out at long range using a rifle or explosive barrels positioned nearby.
Tips
- Sprinting between cover is essential because the catapult projectiles deal heavy splash damage and easily knock down both Leon and Ashley.
- Shoot the explosive red barrels sitting directly next to the catapult platforms to instantly eliminate the operators and destroy the catapults.
- The raised cannon can be turned and fired at the remaining enemy catapults and cultist mobs before shooting the main wooden gate to finish the encounter.
Not listed for this area: shops and people.
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