Guides / The Witcher 3: Wild Hunt - Complete Edition
All bosses and key fights in The Witcher 3: Wild Hunt
Every key fight, in the order you reach it: what to watch for, what it is weak to and what it drops.
| Fight | Area | Watch for | Weaknesses and resistances | Rewards |
|---|---|---|---|---|
| Drowners | Elven Ruins | Melee swarms | ||
| Wraiths | Elven Ruins | Teleporting behind Geralt, ethereal invulnerability, igniting surrounding swamp gas | ||
| Golem (Guardian) | Elven Ruins | Highly armored, heavy sweeping swings, charging stomps, corner traps | ||
| Nithral | Elven Ruins | Parry-breaking two-handed Wild Hunt axe, impenetrable healing frost shield with damage reflection, summoned hounds | ||
| The Ghost in the Tree (Heart of the Tree) | Whispering Hillock Cave | The spirit shields itself behind an impenetrable barrier of roots while continuously summoning swarms of Endrega Workers that deal physical and poison damage from swarm charges; the heart itself has no offensive mobility but remains shielded whenever adds spawn | ||
| Old Cemetery Guarded Treasure | Frischlow | High armor resistance, leaps that cause area-of-effect shockwaves, throwing toxic rubble/stomp attacks | ||
| Drowners | Lornruk | |||
| Sarasti | Byways | Teleportation-style dashes, temporary invisibility, rapid claw sweeps, high-damage leaps, and life-stealing regeneration on hit | ||
| Entrance & Tunnel Wraiths | Dragonslayer's Grotto | Teleportation slashes, incorporeal evasion, and flanking inside tight, dark spaces. | ||
| Tomb Guardian | Dragonslayer's Grotto | High-speed leaps, heavy melee damage, health regeneration, and invisibility cloaks. | Ekimmara Hide, Ekimmara Mutagen, Vampire Saliva/Fangs | |
| The Three Crones (Brewess, Weavess, Whispess) | Bald Mountain | Swarm and burrow attacks, blood puddle teleportation, flying insect/raven projectiles, and heavy area-of-effect melee sweeps from Brewess | ||
| Imlerith | Bald Mountain | Heavy shield bashes, sweeping mace strikes, rapid short-range teleportation behind Geralt, and a high-aggression phase where he discards his shield to unleash fast multi-hit overhead teleport slams that generate frost armor | ||
| Earth Elemental | Skellige Isles | High armor, ground pound AoE tremors, heavy stun resistance. | ||
| Fists of Fury: Skellige - Valgard | Kaer Trolde Harbor | Heavy punches | ||
| Morkvarg (Freya's Garden / Cave) | Garden of Freya | High-speed slashing attacks, leaping lunges, rapid passive health regeneration (Cursed Undead/Werewolf traits), and inability to permanently die by normal combat due to his starvation curse | ||
| The Hym | Spikeroog | Fights inside the dark cellar/rooms; spawns shadow shades. | ||
| Melusine (Eldest Siren / Ekhidna) | Spikeroog | Flies above the cliffs and dives. | ||
| Arachas Cavern Encounter | The Sunstone Cave | Heavy venom spit, web immobilization, high-damage charging claws | ||
| Guardian Golem Battle | The Sunstone Cave | Unblockable shockwave slams, leaping stomps, heavy physical sweeps | ||
| Door Confrontation | Herbalist's Hut | Two carry shields that block frontal melee strikes; one wields a two-handed heavy warhammer delivering guard-breaking overhead swings | ||
| Iris' Greatest Fear | Painted World | High physical and slashing damage, rapid sword strike flurries, teleportation followed by shadow-dash lunges with red energy-infused blades, and black fluid spit that blinds and slows Geralt; each subsequent clone gains faster attacks and higher damage output | ||
| The Bruxa of Corvo Bianco | Toussaint | High-speed invisibility, teleporting dashes, razor-sharp claw swipes, and a concussive, disorienting sonic scream that knocks Geralt down | ||
| The Bruxa of Corvo Bianco | Corvo Bianco | Superhuman agility, invisibility/cloaking, piercing telekinetic scream attacks that knock Geralt down, and swift claw lunges | Vampire Blood, Vampire Fangs, Vampire Saliva, Monster Liver, Greater Blue Mutagen | |
| The Big Bad Wolf | Land of a Thousand Fables | Fast claw swipes, leaping attacks, aggressive bite combos, and rapid health regeneration (behaving as a werewolf) | ||
| Cloud Giant | Land of a Thousand Fables | Massive sweeps with a giant hoe, ground stomps causing shockwaves, and vanishing through the cloud floor to reappear and strike from below | ||
| Fleder Encounter | Unseen Elder's Cave | Leaping, disorienting scream attacks | ||
| Arena Shaelmaar | Tourney Grounds | Thick armored shell immune to regular strikes; high-speed rolling attacks and seismic shockwave slams. | ||
| Champion of the Arena: Gregoire de Gorgon | Tourney Grounds | Colossal two-handed broadsword strikes with wide reach that break normal parries. | ||
| Golem | Mont Crane Castle | Ground slams, charge attacks, high physical damage resistance | ||
| Cavern Vampires | Mont Crane Castle | Leaping claw strikes, screech stuns, and high-speed lunges | ||
| The Bruxa of Corvo Bianco | Sansretour Valley | Invisibility / cloaking, high-speed lunges, claw combos, and a concussive telekinetic sonic scream that knocks Geralt back | ||
| Great Beggar's Ghost | Lebioda's Statue | Phase-shifting, invulnerability frames, magical spectral abilities, teleport-strikes | ||
| Archespores (Plant Infestations) | Vermentino Vineyard | Spits corrosive/poisonous projectiles at range, retreats underground when struck, and detonates dangerous explosive bulb pods when defeated or enraged. | ||
| Archespores | Coronata Vineyard | Ranged acid/venom spits that deal heavy damage, burrowing beneath the earth, and exploding pods upon proximity or death. | ||
| Bandits / Renegades | Coronata Vineyard | Melee ambushes and enclosed spaces. |
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