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Fort Greymoor

The Elder Scrolls V: Skyrim Special Edition guide · Clearing the bandit camp near Whiterun
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Fort Greymoor is a fortified stronghold located in the plains west of Whiterun, initially occupied by a hostile bandit gang. You can assault the fort from multiple entry points to eliminate the bandit chief and clear out the interior chambers. If the Civil War questline progresses, control of the fort will eventually shift from bandits to either Imperial or Stormcloak soldiers.

Region
Whiterun Hold
Levels
6+
Getting there
west of Whiterun, southwest of Silent Moons Camp along the main western road
Connects to
Fort Greymoor Prison
Related quests
A False Front · The Battle for Fort Greymoor
Enemy types
Bandits · Skeletons

Items

0/2

Key fights

Bandit Chief and the Interior Garrison

Enemies: Bandit Chief accompanied by up to two Bandits

Threats: Heavy two-handed power attacks, high physical damage resistance from scaled/steel/plate armor, close-quarters stagger

Weaknesses and resistances: Susceptible to Frost and Shock damage to drain stamina and magicka, vulnerable to Paralyze poisons and Unrelenting Force

Tactics: Draw the guards out into the narrow subterranean corridor or stairwell chokepoint before engaging the Chief in the open circular room, utilizing Unrelenting Force to knock him down and avoid his two-handed weapon arcs

Rewards: Boss chest, skill book (Light Armor: *The Refugees*), random enchanted heavy armor and leveled two-handed weapons, Bounty reward if clearing via Whiterun Hold quest

Enemies

Bandit Chief
Steal / drop Chief-level randomized armor and weapons

Guards the upper chambers of the main keep and hits hard with two-handed weapons.

Bandits
Steal / drop Randomized bandit gear and minor gold

Positioned along the exterior parapets and throughout the interior hallways.

Tips

  • Approaching the fort openly from the main road exposes you to archers firing from high stone parapets, so take out the lookouts from range or sneak in via the damaged western walls.
  • Clear the fort before advancing the Civil War questline, as military factions will permanently occupy the fortress once battles begin, removing the bandit encounters.

Not listed for this area: secrets, shops and people.

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