Guides / The Elder Scrolls III: Morrowind® Game of the Year Edition

Solstheim

The Elder Scrolls III: Morrowind® Game of the Year Edition guide · Traveling to the northern island
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Solstheim is a frozen island located northwest of Vvardenfell, introduced in the Bloodmoon expansion. You can travel there by taking a ship from Khuul, arriving at the imperial outpost of Fort Frostmoth. The island features an independent main questline involving the East Empire Company's mining settlement at Raven Rock and the native Skaal tribe.

Items

0/1

Enemies

Riekling
Weak to Fire

Common hostile goblin-like creatures found roaming the wilderness and in ice caves

Berserker

Hostile human fighters clad in fur found wandering the snowy regions

Fryse Hag
Weak to Fire

Hostile spellcasters encountered in the wilderness who favor frost magic

Shops and people

  • Snedride Big-Spoon: Armorer repair services, weapons, and armor
  • Jeleen: Spell merchant offering Restoration and Mysticism spells

Tips

  • Pack powerful Fire damage spells or enchanted weapons, as many of Solstheim's native beasts and inhabitants have high resistance to Frost.
  • You can start the expansion's main story by speaking to any Imperial guard in Fort Frostmoth about the "latest rumors."

Not listed for this area: secrets.

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