Guides / The Elder Scrolls III: Morrowind® Game of the Year Edition
Fort Frostmoth
The Elder Scrolls III: Morrowind® Game of the Year Edition guide · Reporting to the Imperial Legion
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Fort Frostmoth serves as the primary Imperial stronghold on the island of Solstheim and the starting settlement for the Bloodmoon expansion storyline. You report here to Captain Falx Carius to investigate dropping morale and the strange events afflicting the garrison. Exploring the fort connects you to initial tasks involving weapon smuggling, stolen alcohol supplies, and an impending werewolf assault.
Items
0/2
Secrets
0/1
Enemies
Werewolf
Weak to Silver, FireSteal / drop Werewolf Pelt
Fast and hits hard during the scripted night assault on the fort.
Shops and people
- Carius Gondolier / Shipmaster: Transport back to Khuul on Vvardenfell
- Antonius Nuncius: Potions, ingredients, and Imperial Cult spellcasting services
- Brynjolfr: Armor repair, weapons, and armorer hammers inside the General Quarters
Tips
- Divine Intervention cast anywhere across southern Solstheim will teleport you directly to the Imperial Cult Shrine in Fort Frostmoth.
- Avoid turning in Antonius Nuncius to Captain Carius right away if you still want easy access to his bartering services.
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