Dollet
Squall, Zell, and Seifer are deployed by Balamb Garden to assist the Dollet Dukedom against the invading Galbadia Republic army. You advance through town to the comm tower, where you confront Galbadian forces, acquire the GF Siren, and flee back to the beach from an autonomous spider-tank. Your mission performance determines your starting SeeD rank and starting salary.
Items
0/1
Secrets
0/1
Enemies
Standard footsoldiers fought in town streets; good for drawing early magic like Cure and Thunder.
Large snake encountered along the mountain road leading up to the comm tower.
Boss encountered on the comm tower roof; hold the draw command on him to acquire the Guardian Force Siren before defeating him.
Mechanical spider that pursues your party from the comm tower to the beach during a countdown.
Tips
- Do not let Seifer get knocked out before the comm tower, as keeping him alive maintains your mission conduct score.
- When escaping X-ATM092, avoid entering combat unnecessary times to keep your escape score high, and never run left into the screen blind.
- While the game instructs you to run from X-ATM092, you can actually destroy it repeatedly with Lightning-junctioned attacks for AP and a bonus item, though running to the beach triggers a special cutscene.
Not listed for this area: shops and people.
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