Magnetic Cave
The party travels to the Magnetic Cave northeast of Troia to recover the Earth Crystal from the Dark Elf. Metallic armor and weapons are paralyzed here by a strong magnetic field, severely restricting what gear Cecil and others can safely wield. Once inside the innermost chamber, Edward uses his Twin Harp from Troia to play a melody that breaks the Dark Elf's magnetic hold, allowing you to re-equip standard gear and defeat him.
Items
0/4
Secrets
0/1
Enemies
Often appears in large swarms.
Hits hard with physical attacks and has high HP.
Capable of inflicting paralysis and casting Mind Blast.
Boss of the cave who transforms into the Dark Dragon during the fight.
Tips
- Equip Cecil with a bow and non-metallic arrows or unequip his metallic gear entirely so he can act before the magnetic field is lifted.
- Yang and Cid are excellent damage dealers here because claws and wooden hammers do not trigger the magnetic restriction.
- Save your game at the save point on floor B3F or B4F before entering the Crystal Room to confront the Dark Elf.
Not listed for this area: shops and people.
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