Guides / FINAL FANTASY X/X-2 HD Remaster

Sin: Sea of Sorrow

FINAL FANTASY X/X-2 HD Remaster guide · The first interior area of Sin
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This is the first sub-area encountered inside Sin, consisting of a network of dark ledges surrounded by swirling purple water. The party must navigate through the branching paths and defeat the boss, Land Worm, located at the far northern end to reach the next area. A save sphere is available near the entrance to rest and return to the airship if needed.

Items

0/4

Enemies

Land Worm
Steal / drop Stamina Spring

Boss encounter waiting at the northern exit that counterattacks physical hits with Earthquake

Adamantoise
Weak to IceSteal / drop Stamina Spring

High physical defense fiend that often uses wide-area attacks

Great Malboro
Weak to FireSteal / drop Remedy

Dangerous fiend that frequently uses Bad Breath at the start of battle

Gemini (Sword)
Steal / drop Light Curtain

Fights alongside the Club variant and has high physical attack power

Gemini (Club)
Steal / drop Light Curtain

Pairs with the Sword variant and can hit hard with blunt attacks

Demonolith
Weak to HolySteal / drop Smoke Bomb

Counterattacks physical actions with Pharaoh's Curse and frequently petrifies with Breath

Ahriman
Steal / drop Musk

Flying fiend with high evasion that can cast status magic and Doom

Behemoth King
Steal / drop Healing Spring

Powerful fiend that casts Meteor as a final counterattack upon death

Tips

  • Equip armor with Confuseproof and Berserkproof, or ensure someone has First Strike to swap in a summon, to survive surprise attacks from Great Malboro.
  • Capture Behemoth King with an Overdrive attack or capture weapon to safely avoid its deadly dying Meteor counter.
  • Use the save sphere near the entrance to teleport back aboard the Fahrenheit to purchase supplies or travel across Spira.

Not listed for this area: secrets, shops and people.

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