Guides / FINAL FANTASY X/X-2 HD Remaster
Sin: City of Dying Dreams
This is the second inner area of Inside Sin, characterized by crumbling ruins and strange organic matter. You must traverse these submerged streets, activate glyphs to uncover hidden alcoves, and climb toward the Core. It acts as the final gauntlet of random encounters before entering the Tower of the Dead and facing the final storyline bosses.
Items
0/6
Secrets
0/2
Enemies
Uses Bad Breath as an opening attack, inflicting multiple severe status ailments.
Counterattacks physical and magical moves with Pharaoh's Curse, inflicting Curse, Blind, Silence, and Poison.
An armored behemoth that counters all actions when its shell is closed, requiring Armor Break to pierce.
Possesses extremely high physical defense and heavy multi-target Earth attacks.
Undead fiend capable of casting Death and Doom, vulnerable to curative spells and Phoenix Downs.
Fights alongside the club-wielding variant; can execute powerful synchronized physical combos.
Uses heavy striking attacks and synergizes with the sword variant until one is eliminated.
Has high HP and uses Earthquake to hit the entire party for massive earth-element damage.
Tips
- Equip armor with Confuseproof and Berserkproof, or keep First Strike on a weapon to immediately swap in a character to deal with Ambush attacks from Great Malboro.
- Teach Yuna the spell Holy or equip weapons with the Piercing auto-ability to deal efficiently with armored fiends like Barbatos and Adamantoise.
- You can use Provoke on a Defender or Demonolith to shut down their dangerous status-inflicting counterattacks.
Not listed for this area: shops and people.
Stuck somewhere in FINAL FANTASY X/X-2 HD Remaster?
Quest Compendium sees your screen while you play: ask about exactly where you are, and keep this guide open right beside your game.
Get live help while you play