Guides / FINAL FANTASY X/X-2 HD Remaster
Calm Lands
The Calm Lands is an expansive open plain connecting Macalania Woods to Mt. Gagazet where high summoners historically battled Sin. Players can engage in chocobo training mini-games, capture fiends for the Monster Arena, and acquire powerful celestial armament materials. It also serves as the crossroads leading to the optional Sunken Cave and the entrance to Gagazet.
Items
0/3
Secrets
0/3
Enemies
Can instantly cause severe multi-status ailments across the party using Bad Breath.
Uses multi-elemental attacks including Aqua Breath and Megaton Press.
Uses Blaster to inflict instant death or Petrify on a target.
Highly armored reptilian fiend that can petrify party members with its gaze.
High physical defense brute that readies strong counterattacks when struck.
Shops and people
- Monster Arena Proprietor: Sells Capture weapons customized to harvest live fiends across Spira
- Calm Lands Central Travel Agency: Sells standard restorative items including Potions, Hi-Potions, Phoenix Downs, and Antidotes
Tips
- Buy Capture weapons for your frontline physical attackers immediately upon opening the Monster Arena so you can capture enemies as you cross the plain.
- Equip armor with Confuseproof or Berserkproof to survive random ambush encounters with wild Malboros.
- Avoid moving birds rather than aggressively chasing balloons in the Catcher Chocobo mini-game, as collisions incur a severe time penalty.
Stuck somewhere in FINAL FANTASY X/X-2 HD Remaster?
Quest Compendium sees your screen while you play: ask about exactly where you are, and keep this guide open right beside your game.
Get live help while you play