Guides / FINAL FANTASY X/X-2 HD Remaster

Calm Lands

FINAL FANTASY X/X-2 HD Remaster guide · The vast plains leading to Mt. Gagazet
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The Calm Lands is an expansive open plain connecting Macalania Woods to Mt. Gagazet where high summoners historically battled Sin. Players can engage in chocobo training mini-games, capture fiends for the Monster Arena, and acquire powerful celestial armament materials. It also serves as the crossroads leading to the optional Sunken Cave and the entrance to Gagazet.

Items

0/3

Secrets

0/3

Enemies

Malboro
Weak to FireSteal / drop Remedy

Can instantly cause severe multi-status ailments across the party using Bad Breath.

Chimera Brain
Weak to IceSteal / drop Water Gem

Uses multi-elemental attacks including Aqua Breath and Megaton Press.

Coeurl
Weak to FireSteal / drop Soft

Uses Blaster to inflict instant death or Petrify on a target.

Anacondaur
Weak to IceSteal / drop Soft

Highly armored reptilian fiend that can petrify party members with its gaze.

Ogre
Steal / drop Stamina Spring

High physical defense brute that readies strong counterattacks when struck.

Shops and people

  • Monster Arena Proprietor: Sells Capture weapons customized to harvest live fiends across Spira
  • Calm Lands Central Travel Agency: Sells standard restorative items including Potions, Hi-Potions, Phoenix Downs, and Antidotes

Tips

  • Buy Capture weapons for your frontline physical attackers immediately upon opening the Monster Arena so you can capture enemies as you cross the plain.
  • Equip armor with Confuseproof or Berserkproof to survive random ambush encounters with wild Malboros.
  • Avoid moving birds rather than aggressively chasing balloons in the Catcher Chocobo mini-game, as collisions incur a severe time penalty.

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