Guides / FINAL FANTASY VII

Temple of the Ancients

FINAL FANTASY VII guide · Seeking the Black Materia
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Cloud and the party insert the Keystone at the altar to gain access to the labyrinthine Temple of the Ancients. They must navigate a series of puzzles and defeat powerful guardians to reach the core where the Black Materia resides. Upon solving the temple's final puzzle, the structure collapses, permanently locking out the area.

Don't miss 0/14

Secrets

0/1

Enemies

Under Lizard
Weak to IceSteal / drop nothing of note

Common reptile enemy found crawling through the maze pathways

Toxic Frog
Weak to IceSteal / drop Frog Song

Inflicts Sleep and Frog status on party members

Ancient Dragon
Weak to WindSteal / drop nothing of note

Powerful random encounter capable of dealing heavy Fire damage with Southern Cross

Red Dragon
Weak to IceSteal / drop Dragon Armlet

Boss fought in the mural room that uses heavy physical strikes and Red Dragon Breath

Demon's Gate
Steal / drop nothing of note

Boss guarding the exit of the mural room that uses devastating physical attacks like Demon's Rush and Cave-In

Shops and people

  • Ancient Spirit: Restores party HP/MP and saves your game inside the labyrinth

Tips

  • Equipping Aerith with healing Materia is very helpful here, as this is the final dungeon where she is permanently in your party.
  • Cast Slow and use Sadness status via Tranquilizers before the Demon's Gate fight to mitigate its heavy physical damage.
  • Time your movements carefully past the rolling boulders in the curved corridor by ducking into the semicircular recesses.

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