Guides / FINAL FANTASY VII

Midgar

FINAL FANTASY VII guide · Returning to infiltrate the city
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Cloud and the party parachute into Midgar near the end of Disc 2 to shut down the Mako Cannon before Hojo can fire it. The team must navigate the underground train tunnels, defeat the Turks and the Proud Clod, and ascend the Sister Ray to confront Hojo.

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Enemies

Proud Clod
Weak to Lightning

Massive Shinra mech that separates into the Jammer Armor and fires the powerful Beam Cannon.

Turks: Elena
Steal / drop Minerva Band

Battles alongside Reno and Rude in the tunnels; defeating any Turk ends the encounter.

Turks: Reno
Steal / drop Touph Ring

Fights alongside Rude and Elena in the train tunnels.

Turks: Rude
Steal / drop Ziedrich

High physical defense; fight ends when one Turk is defeated.

Hojo

First form relies on capsules to spawn supportive monsters.

Hellectic Hojo

Second form consists of a main body, Left Arm, and Right Arm that can cause multiple status ailments.

Lifeform-Hojo NA

Final form uses high-damage combo attacks and can inflict Silence and Sleep.

Tips

  • Bring Barret in your active battle party when climbing the Sister Ray stairs, or his ultimate weapon Missing Score will not appear.
  • The Turks will offer an option to avoid fighting them entirely if you completed the Wutai pagoda side quest earlier in the game.

Not listed for this area: shops and people.

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