Shinra Building
Cloud, Barret, and Tifa infiltrate the Shinra Electric Power Company headquarters in Midgar to rescue the captive Aerith Gainsborough. They must scale the floors of the tower either by sneaking up the emergency stairs or fighting through the front entrance, navigate through corporate and laboratory floors, and retrieve keycards to ascend. After confronting Shinra executives and finding Aerith, the party is captured, leading to a bloody escape following the sudden appearance of Sephiroth.
Don't miss 0/7
Items
0/2
Secrets
0/2
Enemies
Machine enemy found in the early elevator or stair encounters that uses physical and bomb attacks.
Flying robotic enemy found on Floors 67 and 68 with bladed arms.
Sword-wielding Shinra guard roaming Floor 67 and Floor 68; steal yields a powerful weapon for Cloud.
Armored Shinra infantry found throughout the corporate floors.
Boss encountered on Floor 68 accompanied by smaller minions called Sample: H0512-opt.
Boss fought solo with Cloud on the Floor 70 roof alongside his pet dark nation.
Rufus's panther companion that casts barrier and mbarrier on Rufus.
Long-range boss fought on the elevator by Barret, Tifa, and Aerith; cannot be reached with short-range physical attacks.
Flying boss fought immediately after Hundred Gunner; vulnerable to lightning and long-range attacks.
Boss encountered at the end of the motorcycle mini-game escape on the Midgar highway.
Shops and people
- Floor 63 Item Shop Vending Machine: Hi-Potion, Phoenix Down, Ether, Antidote, Eye Drops, Tent
Tips
- If you choose to sneak up the emergency stairs instead of taking the lobby elevator, you avoid all random battles, but the climb takes several minutes of continuous running.
- Equipping the Steal Materia on Floor 67 or 68 to steal the Hardedge from a SOLDIER:3rd grants Cloud a huge attack boost this early in the game.
- Cloud fights Rufus alone, so ensure he has healing magic and a Restore Materia equipped before going out to the roof.
- Long-range Materia or ranged weapons must be equipped on characters fighting Hundred Gunner, as melee attacks without Long Range cannot connect.
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