Rocket Town (Post-Disc 1)
FINAL FANTASY VII guide · Attempting to stop the rocket launch
← All areas in this guide
Cloud and the party return to Rocket Town on Disc 2 to stop Shinra from launching the rocket loaded with Huge Materia into Meteor. After fighting through Shinra forces to reach the launch pad, you must defeat Rude and board the rocket before it blasts off into outer space. Inside the cockpit and cargo hold, you must solve a console puzzle to secure the Huge Materia and escape via an escape pod with Cid.
Don't miss 0/2
Secrets
0/1
Enemies
Rude
Steal / drop Ziedrich
fought on the launch gantry with two Senior Grunts before you enter the rocket
Attack Squad
Steal / drop 8inch Cannon
Shinra soldiers encountered around the town and base of the rocket
Senior Grunt
supports Rude during the launch gantry boss battle
Shops and people
- Weapon Shop: sells Shotgun, Master Fist, Platinum Fist, Butterfly Edge, and various mid-tier armors and accessories
- Item Shop: sells Potions, Hi-Potions, Phoenix Downs, and status-healing consumables
Tips
- You have a strict time limit of three minutes inside the rocket to input the keypad code, retrieve the Huge Materia, and return to the cockpit.
- Equip the Steal Materia before facing Rude on the rocket gantry to grab the powerful Ziedrich armor from him.
Stuck somewhere in FINAL FANTASY VII?
Quest Compendium sees your screen while you play: ask about exactly where you are, and keep this guide open right beside your game.
Get live help while you play