Ozzie's Fort
This optional fortress in 600 A.D. serves as the final hideout for Ozzie, Flea, and Slash after the fall of Magus' Lair. The party navigates a linear set of rooms filled with failed traps, skirmishes, and a climatic showdown against all three Mystic generals together. Defeating Ozzie permanently liberates the area and alters Medina Village in 1000 A.D. into an ally-friendly settlement.
Items
0/7
Secrets
0/1
Enemies
Fought alone in an opening chamber and later alongside Slash and Ozzie.
Encoutered solo in the hall before teaming up with Flea and Ozzie.
Encased in an ice barrier; attacking while all three bosses stand triggers powerful counterattacks, so defeat his allies first.
Final solo encounter where attacking the switch behind him drops him into a trapdoor.
Tips
- Include Ayla in your lineup to steal irreplaceable gear like the Slasher 2, Flea Vest, and OzziePants, and bring Magus along to witness unique dialogue with his former generals.
Not listed for this area: shops and people.
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