Guides / CHRONO TRIGGER®

Magus's Castle

CHRONO TRIGGER® guide · The confrontation with Magus ✓ Checked against sources
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The party infiltrates this stronghold in 600 A.D. using the repaired Masamune to challenge Magus and prevent the summoning of Lavos. To proceed, you must explore both outer wings, defeat Slash and Flea, and navigate Ozzie's booby-trapped corridors. After sending Ozzie through a trapdoor, you descend into the castle's depths for the climactic battle against Magus.

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Secrets

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Enemies

Slash
Steal / drop Slasher (dropped)

Attacks barehanded during his first phase, then retrieves his sword from the wall for a much deadlier second phase.

Flea

Initially poses as a floating magician with a decoy girl; attacking the magician reveals Flea's true identity.

Juggler
Weak to Fire

Alternates defensive stances between physical vulnerability and magical vulnerability after taking damage.

Ozzie

Possesses an impenetrable shield; rather than targeting him directly, strike the switch levers flanking the room to defeat him.

Magus
Weak to Changes dynamically

Continuously alters his elemental barrier when struck, making him vulnerable only to the corresponding element until he begins casting Dark Matter.

Tips

  • In the diagonal staircases where rolling balls barrel downward, you can duck onto the chain ladders to let them roll harmlessly past without initiating battles.

Not listed for this area: shops and people.

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Sources checked: strategywiki.org, gamespot.com, arrpeegeez.com, speeddemosarchive.com, scribd.com, thonky.com, reddit.com, cavesofnarshe.com

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