Guides / CHRONO TRIGGER®

Magic Cave

CHRONO TRIGGER® guide · Entering Magus's lair
← All areas in this guide

Frog draws the restored Masamune outside the cliff face to slice open the cavern entrance before the team enters. Once inside, the party navigates a short, winding cavern filled with bats and gremlins to reach the exterior of Magus's lair. Along the way, players can inspect the warning message left near a fallen soldier right before exiting onto the world map.

Items

0/1

Enemies

Vampire Bat

Weak to regular physical attacks, but attacks can sap HP or MP

Grimling
Weak to Magic

Highly resilient against ordinary physical strikes and requires spells to defeat efficiently

Tips

  • Take Frog to visit Spekkio at the End of Time to unlock his water magic before venturing into the cave, as he will remind the party to do so and magical attacks are needed for certain enemies here.

Not listed for this area: secrets, shops and people.

Stuck somewhere in CHRONO TRIGGER®?

Quest Compendium sees your screen while you play: ask about exactly where you are, and keep this guide open right beside your game.

Get live help while you play

Sources checked: strategywiki.org, retropixel.net, cavesofnarshe.com, ign.com, rpgclassics.com

Report a mistake