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Ocean Palace

CHRONO TRIGGER® guide · The final confrontation with Lavos
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The party infiltrates this underwater sanctuary in 12,000 BC to halt Queen Zeal from using the Mammon Machine to siphon power from Lavos. Players must activate switches across multiple side chambers, descend a central elevator, and battle through monster gauntlets to reach the core. Reaching the inner sanctum triggers a climactic encounter against Lavos where Crono perishes to save his friends, causing the Ocean Palace to collapse.

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Secrets

0/2

Enemies

Scouter
Weak to Lightning

Absorbs or counters other elemental magic, so strike it using Lightning attacks or physical blows.

Red Scouter
Weak to Fire

Vulnerable strictly to Fire-based techniques; responds harshly to incorrect magic types.

Blue Scouter
Weak to WaterSteal / drop Barrier

Weak against Water or Ice magic; counterattacks heavily when targeted with wrong spells.

Djinn
Steal / drop Lapis

Paired with Ghul; immune to most damage until Ghul is defeated first.

Ghul
Steal / drop Barrier

Must be eliminated before attempting to dispatch Djinn.

Golem Twins
Steal / drop Magic Capsule

Boss pair that clones the element of your last attack; Ayla can steal a Magic Capsule from each.

Lavos

Scripted boss confrontation; defeating him here awards an alternate ending, though losing allows the normal story to progress.

Tips

  • Equip armor or accessories that mitigate elemental damage before entering the palace, and keep elemental abilities on hand to properly neutralize Scouters without triggering brutal counter-spells.

Not listed for this area: shops and people.

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Sources checked: ign.com, gamespot.com, cavesofnarshe.com, arrpeegeez.com, fandom.com, strategywiki.org, steamcommunity.com, retropixel.net

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