Geno Dome
Robo must serve as the front runner of the team to bypass the entrance barrier and investigate the origin of the machines in 2300 A.D. After surviving a conveyor belt gauntlet, the party reroutes power pods, rescues captives, and collects two miniature dolls to bypass the inner sanctum doors. Inside, Robo confronts his former companion Atropos XR before the party destroys Mother Brain, permanently powering down the facility.
Don't miss 0/17
Items
0/2
Secrets
0/1
Enemies
Fires scythe-like slicing projectiles and attacks in large conveyor swarms.
Sturdy security unit that shoots bullet bursts, emits broad laser beams, and uses minor healing.
Self-destructs against the party if hurt without being instantly destroyed.
Dual-wields Robo's signature techniques in a mandatory one-on-one duel against Robo.
The facility mainframe that stays continually healed by its rear auxiliary units.
Support monitor screens that heal Mother Brain for massive chunks of HP.
Tips
- When fighting Mother Brain, destroy only two of the three Display monitors; eliminating all three causes Mother Brain to enter a high-damage berserk mode that bombards the entire party.
- The entrance conveyor belt features consecutive waves of robotic foes that grant substantial experience and tech points, and jumping into the nearby chute allows you to loop and repeat the battles before finishing the area.
Not listed for this area: shops and people.
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