Ever Grande City & Victory Road
Ever Grande City and Victory Road form the final traversal challenge in eastern Hoenn, requiring multiple HM moves to navigate before reaching the Pokémon League.
Getting there: Surf east from Route 128 and scale the massive oceanic waterfall using the HM move Waterfall.
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Before you leave
- •Stepping past the badge-inspecting guards locks you into the Elite Four gauntlet until you defeat Champion Wallace or white out.
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Items
0/8Route
7 steps- 1
Ever Grande City (South) Summit. Surf and Waterfall to the summit, heal at the South Pokémon Center, and enter the cave.
- 2
Victory Road 1F (Southern Section). Cross wooden bridges, grab the Max Elixir, and defeat Wally before descending.
⚠ Defeating Wally awards ₽2,700 and unlocks post-game rematches near the north exit, so ensure your team is healed before crossing the bridge into his encounter.
- 3
Victory Road B1F. Navigate dark B1F with Strength and Rock Smash to find Full Restore, PP Up, and Ultra Ball.
- 4
Victory Road B2F. Surf and scale waterfalls on B2F to find Full Heal, a hidden Elixir, and a Max Repel.
- 5
Victory Road B1F (Northeast Path). Ascend the B2F northeastern ladder to claim TM29 (Psychic) on B1F.
- 6
Victory Road 1F (Northern Section / Exit). Battle Cooltrainers through 1F's final stretch and exit into daylight.
- 7
Ever Grande City (North) & Pokémon League Lobby. Present all eight badges in the League Lobby to challenge the Elite Four.
⚠ Stepping past the badge-inspecting guards locks you into the Elite Four gauntlet, preventing you from leaving or swapping your party until you defeat Champion Wallace or white out.
Choices here
2| Choice | Options and what happens | Most players pick |
|---|---|---|
| Flash usageUpon entering the unlit caverns of Victory Road B1F and B2F | Cast Flash: Clears the darkness for full visibility at the cost of dedicating a move slot to HM05Traverse in the dark: Saves an active move slot on your Pokémon while forcing you to navigate through low visibility | Cast Flash |
| Entering the Elite Four gauntletIn the northern Pokémon League lobby after the badge inspection | Walk past the inspecting guards: Commits you to the Elite Four challenge, locking you inside with no option to leave or alter your team until you beat Champion Wallace or black outHold back to finish preparations: Allows you to freely adjust your party, shop, or level up before enteringPoint of no return: passing the guards locks you into the gauntlet until victory or defeat. | Hold back to finish preparations |
Key fights
3| Fight | Watch for | Weaknesses and resistances | Rewards |
|---|---|---|---|
| Pokémon Trainer WallyAltaria (Lv. 44), Delcatty (Lv. 43), Roselia (Lv. 44), Magneton (Lv. 41), Gardevoir (Lv. 45) | Altaria boosts with Dragon Dance; Delcatty inflicts sleep via Sing; Roselia drains and stalls with Giga Drain, Leech Seed, and Toxic; Magneton hits hard with STAB Thunderbolt and Tri Attack; Gardevoir boosts with Calm Mind, evades with Double Team, and hits hard with Psychic.Tactics: Knock out Altaria before Dragon Dance stacks; one-shot Delcatty with physical Fighting moves; use Ground moves like Earthquake to instant-KO Magneton; target Gardevoir's weak physical Defense using strong physical attacks. | ₽2,700, clearance through the rest of the cave, and post-game rematches near the north exit | |
| Cave Trainers (Cooltrainers / Ace Trainers)Slaking, Dusclops, Sableye, Solrock, Lunatone, Cacturne, Gardevoir | Slaking's high Attack and HP; Dusclops status and stall tactics; Sableye having no weaknesses in Gen III.Tactics: Bring a balanced party with Fighting, Dark, and Ghost moves; use Protect against Slaking to exploit its Truant turns. | ||
| Wild EncountersGolbat, Hariyama, Lairon, Loudred, Aron, Makuhita, Whismur, Zubat (levels 36–40) | Roar from Loudred and Lairon, Confuse Ray confusion from Zubat and Golbat, and Whirlwind or SmellingSalt from Hariyama. |
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The full walkthrough text
Ever Grande City and Victory Road form the final traversal challenge in eastern Hoenn, requiring multiple HM moves to navigate before reaching the Pokémon League.
1. Ever Grande City (South) Summit
Surf east across Route 128 and scale the massive oceanic waterfall with the HM move Waterfall to reach a summit landing framed by flowers and grass. Before entering the cave, stop by the signpost and rest up your team inside the South Pokémon Center. Then head north to cross into the final cavern leading toward the Pokémon League.
Tip: Rest your party and prepare your HMs before stepping into the cave entrance.
2. Victory Road 1F (Southern Section)
Step inside to navigate the wooden bridges, pick up the Max Elixir from an elevated ledge in the eastern section of the floor, and battle Cooltrainer Albert. As you push forward toward the first descent, your rival Wally confronts you to test your strength before granting clearance through the cave. Take down his Altaria quickly before Dragon Dance sets in, exploit Magneton's 4x Ground weakness, punch Delcatty with Fighting moves, burn Roselia, and target Gardevoir's fragile physical Defense.
Tip: Use physical attacks against Gardevoir to bypass its special bulk and Calm Mind boosts.
3. Victory Road B1F
Descend into the unlit lower floor, choosing whether to use Flash for broad sight or proceed blind without expending a moveslot. Use Strength to push boulders and Rock Smash to shatter cracked rocks, opening the path to the northeastern chamber where you can grab a Full Restore. Climb the isolated ladder upward here to reach a secluded southeastern elevated platform on 1F to claim a PP Up and search the same platform for a hidden Ultra Ball.
Tip: Choosing to navigate blind saves an HM slot for Flash, but casting Flash makes locating Strength and Rock Smash puzzle paths much simpler.
4. Victory Road B2F
Head down to the dark subterranean lake floor where you must use Surf and scale cascading streams using Waterfall to reach higher ledges. Pick up the Full Heal sitting on a patch of dry ground in the central water pool between the two waterfalls, and search the wall gap right next to the eastern waterfall to unearth a hidden Elixir. Before heading back up, investigate the empty floor tile directly west of the northeastern ladder to secure a hidden Max Repel.
Tip: Scaling the B2F waterfalls lets you bypass longer boulder paths and leads directly to the ladder for TM29.
5. Victory Road B1F (Northeast Path)
Climb the northeastern ladder out of B2F onto an isolated high platform surrounded by boulders in the northeast corner of B1F to collect TM29 (Psychic). Drop down or bypass the remaining rock blockades to reach the final ascending stairway.
Tip: TM29 teaches Psychic, an essential high-power Special move for the upcoming League challenges.
6. Victory Road 1F (Northern Section / Exit)
Walk through the final stretch of the first floor, battling your way past multiple Cooltrainers fielding tough Pokémon like Slaking, Dusclops, and Sableye. Exploit Fighting weaknesses against Slaking and Cacturne, strike Dusclops and Lunatone with Dark or Ghost moves, and hit Slaking on its Truant turns using Protect. Continue straight past the cavern archway to step out into the daylight.
Tip: Bring a balanced party packing Dark, Ghost, and Fighting attacks to deal with the diverse Cooltrainer rosters.
7. Ever Grande City (North) & Pokémon League Lobby
Follow the path of flowers north into the Pokémon League Lobby where two Ace Trainer League Guards stand watch. Present all eight Hoenn Gym Badges to the guards to clear the entrance to the Elite Four hall. Once you are fully stocked and healed, cross beyond the guards to challenge the Elite Four and Champion Wallace.
Tip: Stock up on items and finalize your team roster at the lobby counters before crossing past the guards.
The short version
What matters
- Defeating Wally before the descent to earn ₽2,700, clearance through the cave, and post-game rematches.
- Grabbing TM29 (Psychic) from the elevated boulder platform reached via the B2F northeastern ladder.
- Collecting the Full Restore on B1F and the isolated PP Up on the southeastern 1F ledge.
Common mistakes
- Walking past the badge-inspecting Ace Trainers before your team and supplies are completely ready, since entering locks you inside until you win the Championship or white out.
- Letting Wally's Altaria freely stack Dragon Dance boosts or attempting to hit his Magneton with non-Ground moves instead of capitalizing on its 4x Ground weakness.
- Attacking Slaking head-on every turn instead of using Protect to safely stall out its active turns and punish Truant.
What you can skip
- Teaching Flash to a team member if you are comfortable navigating the dark layouts of B1F and B2F blind.
29 facts on this page · 0 checked · 29 still being checked · from bulbagarden.net, serebii.net, poketools.com
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