Vernworth
Dragon's Dogma 2 guide · The capital city of Vermund
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Vernworth is the grand capital of the kingdom of Vermund, serving as the central hub for the early-to-mid game. Players rendezvous here with Captain Brant to take on main quests undermining the false Sovran and investigating Queen Regent Disa's court. Outside of the political intrigue, it features essential services, player housing opportunities, and numerous side quests scattered across its noble, merchant, and slum districts.
Related quests: Feast of DeceptionThe Ornate Box
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Achievements here
Peace MissableSlay the dragon at the end of the standard storyline, attend the coronation ceremony in Vernworth, and sit upon the throne to accept the normal ending.
Plenty Arisen to Go Round MissableRaise the affinity of at least two NPCs to maximum so that they both visit your purchased dwelling at the same time and get into a physical brawl over you.
Seat of the ProxyFollow the main questline with Captain Brant and enter the capital city of Vernworth.
One Speed OnlyPay the fee and take a seat inside an oxcart to travel between settlements.
VersatileVisit a Vocation Guild in any major settlement and switch your Arisen's vocation.
Myrmecoleon DelightsGain access to and walk inside the Rose Chateau Bordelrie located in the noble quarter of Vernworth.
A House? In This Economy?Purchase a private dwelling, such as Mildred's house in Vernworth's Common Quarter for 20,000 gold.
Wish upon the RiftInteract with any Grand Riftstone and assign a custom quest and reward for your main pawn.
Nobles' Night OutEquip the Courtly Tunic and Courtly Breeches and attend the masquerade ball inside the Vernworth palace.
Duo DestiniesUnlock the Mystic Spearhand vocation from Sigurd and switch to it at any Vocation Guild.
Before Dawn BreaksLocate and defeat a Dullahan (headless horseman), encountered either during night travel or through the quest "Till Death Do Us Part".
Are We There Yet?Board a phantom oxcart traveling along the road at night in Vermund or Battahl and ride it to its destination.
Thought I'd Lost YouVisit the Vernworth Charnel House or Bakbattahl Morgue and use a Wakestone to revive any deceased NPC lying in a coffin.
Reaper's ScornUse an Eternal Wakestone to revive multiple dead NPCs at once, easiest done by using it inside the morgue or after causing a mass casualty event.
Items
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Enemies
Vernworth Castle Guard
Will attack on sight if the Arisen is caught trespassing in restricted castle quarters without a disguise or stealth
Shops and people
- Roderick's Smithy: Weapons and standard early-game Vermundian smithing upgrades
- Bjorn's Armory: Body armor, legwear, and headgear suited for the early-to-mid game
- Philbert's Sundries: Curatives, camping gear, lantern oil, Ferrystones, and basic materials
- The Stardrop Inn (Glenna): Room stays to rest and save progress, drinks, and main story briefings with Captain Brant at night
- Shakir's Vocation Guild: Unlocking and switching vocations, acquiring weapon skills, and managing Pawn inclinations
- Clovis's Barberie: Altering hair, makeup, markings, and overall character physical appearance
- Vernworth Oxcart Station: Oxcart travel services connecting to Melve and the Checkpoint Rest Town
Tips
- Equip the Marcher's Armor set when exploring Vernworth Castle at night to move through restricted areas without alerting the guards.
- You can purchase a permanent private residence in the slums from an NPC named Mildred for 20,000 gold, providing a free bed to heal and trigger hard saves.
- Nighttime is essential in Vernworth; visit the Stardrop Inn after dark to advance multiple primary quests with Captain Brant.
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