Seafloor Shrine
Dragon's Dogma 2 guide · The central hub of the endgame
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The Seafloor Shrine is the ancient submerged castle raised from the seabed that serves as the central sanctuary and evacuation destination in the Unmoored World. Players must travel across the map to convince leaders of major settlements to evacuate their populations here before the red clouds destroy their lands. It provides all critical services in one place, including vocation changing, high-tier trading, and permanent resting options.
Achievements here
Dragon's Dogma 2 MissableEnter the post-game Unmoored World by climbing down to the dragon's glowing heart during the final flight, using the Empowered Godsbane Blade on yourself, and reaching the true world state.
The Guardian MissableEvacuate all major settlements (Vernworth, Bakbattahl, Sacred Arbor, Volcanic Island Camp, Excavation Site) to the safety of the Seafloor Shrine during the Unmoored World.
The Hero MissableClear all red beam trials and eliminate the purgenor dragon bosses across the map in the Unmoored World.
ClosureComplete all beacon evacuation trials in the Unmoored World, then interact with the final red beacon at Seafloor Shrine to trigger the ending sequence.
Dragon's DogmaPurchase the signature sword "Dragon's Dogma" from the Dragonforged merchant using Wyrmslife Crystals during the Unmoored World or New Game+.
Items
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Shops and people
- Dragonforged: Sells endgame armor, weapons, Ferrystones, and Portcrystals in exchange for Wyrmslife Crystals
- Vocation Guild: Allows switching vocations, managing weapon skills, and acquiring high-tier augments
- Wandering Merchants: Provide basic curatives, camping gear, and upgrade materials once settlements are evacuated
Tips
- Interact with the Portcrystal located in the central courtyard as soon as you arrive to establish a reliable teleport hub.
- Sleeping at the Seafloor Shrine in the Unmoored World advances the world timer; complete evacuation quests and seal red beacons before resting too many times.
- Once you successfully evacuate Vernworth, Bakbattahl, the Sacred Arbor, and the Volcanic Island Camp, their respective vendors and residents will relocate to this shrine.
Not listed for this area: secrets, enemies.
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