Vernworth (Unmoored World)
Dragon's Dogma 2 guide · Returning for the coronation and endgame setup
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Vernworth in the Unmoored World serves as the primary evacuation hub for the human populace of Vermund during the game's final phase. You must speak with Brant in the tavern and then persuade Regentkin Sven to organize a citywide evacuation to the Seafloor Shrine. Unlike several other major settlements, there is no red-beacon boss directly inside the city walls, making the evacuation primarily a quest of diplomacy and preparation.
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Enemies
Phantom
Weak to HolySteal / drop Eldricite
Haunts the misty lower streets and outskirts of the city at night
Skeleton Lord
Weak to Bludgeoning, Holy
Wanders near the ruined perimeter gates leading out to the dried sea bed
Shops and people
- Roderick's Smithy: Upgraded endgame weapons and Vermundian smithing enhancements
- Philbert's Sundries: Essential curatives, camping gear, and Ferrystones
- Bjorn's Armory: Top-tier mid-to-endgame armor sets
Tips
- To persuade Disa during the evacuation quest without hostility, retrieve the Ornate Box from Sven's chambers in the castle and present it to her.
- You must carry Disa to Sven yourself if she refuses to move after speaking with her.
- Commandeering carts for the evacuation requires intimidating or bribing the merchant Allard in the Merchant Quarter, or simply confronting him if Sven orders it.
- Evacuating Vernworth adds all of its primary merchants directly to the Seafloor Shrine encampment once the quest is complete.
Not listed for this area: secrets.
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