Guides / Trails in the Sky 2nd Chapter

Prologue: A Maiden's Resolve

Trails in the Sky 2nd Chapter guide · Introduction following Joshua's disappearance, covering Estelle's recovery in Rolent and bracer training at the Leiston
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Estelle Bright and Anelace Elfead undergo bracer training at the Le Locle Training Grounds in Leman State, navigating exercises and an unexpected night assault across Balstar Channel, Saint-Croix Forest, and Grimsel Fortress.

Region
Le Locle Training Grounds (located in the Leman State, the headquarters of the Bracer Guild)
Levels
Starts around Level 35–40 (scales to low 40s by completion)
Getting there
Following the story sequence in Liberl (Garden Terrace in Grancel Castle -> Rolent -> Bright Family House), Estelle travels via airship to Leman State with Scherazade/Cassius
Connects to
Guild Lodge, Balstar Channel, Saint-Croix Forest, Grimsel Fortress
Related quests
Preparations for Practice · General Training · Midnight Assault
Services and people
Robert · Phyllis

Walkthrough

The area in the order you play it. Tick things off as you go: they tick off in the checklists below too.

  1. 1

    Lodge Preparations

    Following your arrival from Liberl, wake up after sparring Anelace, head downstairs for lunch, then visit the upstairs bedroom before returning down to finalize preparations by talking to Phyllis for rations and cooking and Robert for orbments. Head outside to meet Kurt at the west exit signpost.

    Tip: Talk to both Phyllis and Robert to ensure you are fully stocked before setting off.

  2. 2

    Balstar Channel Training

    Enter the underground channel, make use of the entrance rest station, and traverse the walkways and stone platforms across five map screens while practicing Chain Crafts against Ripple Frogs, Sticky Slugs, and Doom Bakers. Open chests along the way to gather Mind 1, Attack 1, Cast 1, Silver Earring, Proxy Puppet, Surprise Cookie, All Sepith x10, and multiple Tear Balms, EP Charges, and Reviving Balms.

    Key fight: Balstar Channel Mobs

    Tip: Fire and Wind elemental arts work exceptionally well against the local enemies.

  3. 3

    Instructor Kurt's Trial

    Reach the deepest gate of Balstar Channel to face Instructor Kurt Nardin as your concluding practical exam. Keep Estelle casting basic offensive arts from afar while Anelace uses Fallen Leaves to boost STR and lands physical crafts.

    Key fight: Kurt Nardin (Balstar Channel End)

    Tip: Heal immediately whenever either character's HP dips below 40% to survive Kurt's heavy knockback crafts.

  4. 4

    Midnight Assault

    Return to the lodge for evening rest, then immediately choose to wake up when gunfire sounds in the dead of night. Head into the lobby to fight the invading Jaeger Swordsman using your saved CP for Estelle and Anelace's S-Crafts before sleeping gas overtakes you.

    Key fight: Lodge Jaeger Swordsman (Midnight Raid)

    Tip: Use stored CP right away to unload S-Crafts and sustain HP with Tear Balms.

    Watch out: Choosing to sleep in or losing to the Jaeger forfeits permanent bonus BP.

  5. 5

    Escape Saint-Croix Forest

    Wake up disarmed inside an enemy tent deep in Saint-Croix Forest, and answer Anelace's prompt with "The Attacking Jaegers" / "The mercenary assailants". Before departing, examine the tent to pick up 5 Teara Balms and 2 EP Charges, then search the trails, bridges, and scattered caches to recover Fencer, Break Rod, 2x Reinforced Leather, and 2x Enhanced Boots, alongside chests holding Breeze, Nature's Bounty, EP Charge, and 3 Thelas Balms before defeating the Jaeger Woman at the exit pass.

    Key fight: Saint-Croix Forest Mobs & Gatekeeper

    Tip: The starting tent acts as a free full-heal rest station whenever you need recovery.

    Watch out: Rolling Thorns explode upon death for around 750 physical damage, so eliminate them from range.

  6. 6

    Lodge Investigation

    Return to find the lodge ransacked, then inspect all five physical clues on the first floor: Kurt's spear/bloodstain, the broken communicator, the food barrels, the shattered window, and the map board. Once finished, deduce the next step by selecting "Move to a New Base" / "Contact Headquarters".

    Watch out: Inspect every single clue before making your deduction to secure your bonus BP.

  7. 7

    Grimsel Fortress Infiltration

    Proceed to Grimsel Fortress 1F to throw power levers and terminals that raise heavy barricade gates, then navigate the unlit dark rooms on 2F and 3F. Open chests throughout the fortress to collect EP 1, Tear Balm, 2 EP Charges, an ID Unit, and Night Goggles to clear darkness penalties.

    Tip: Equip the Night Goggles as soon as you find them on 2F/3F to prevent total darkness and eliminate combat penalties.

  8. 8

    Conquering the Fortress Sanctum

    Use the ID Unit to bypass the command doors on the top floor and confront the disguised Jaeger Leader. Disperse your characters so Kurt's cleaving arts do not hit both at once, empower attacks with Anelace's buffs, cast single-target arts, and unleash full S-Breaks to conclude your training.

    Key fight: Grimsel Fortress Jaeger Leader (Kurt in Disguise)

    Tip: Equip your recovered Break Rod and Fencer before initiating the encounter.

Choices here

What you decide here and what it leads to.

Midnight Assault Start

When awakened by noise during the night at the lodge

  • Wake Up→ Earns +3 BP
  • Sleep in→ Permanently forfeits +3 bonus BP

Most players pick: Wake Up

Lodge 1F Skirmish

During the midnight raid fight against the Jaeger inside the lodge

  • Defeat the Jaeger→ Earns +3 BP
  • Lose the battle→ Progresses the story but permanently forfeits +3 bonus BP

Most players pick: Defeat the Jaeger

Waking in Forest

Discussing the situation with Anelace upon waking in Saint-Croix Forest

  • "The Attacking Jaegers"→ Earns +3 BP
  • Other answers→ Misses the bonus BP

Most players pick: "The Attacking Jaegers"

Lodge Investigation

After examining all 5 clues on the lodge ground floor

  • "Move to a New Base" / "Contact Headquarters"→ Earns +3 BP
  • Other answers→ Misses the bonus BP

Most players pick: "Move to a New Base" / "Contact Headquarters"

Point of no return: Entering Grimsel Fortress permanently locks previous areas and misses Gambler Jack - Vol. 1

Checklists

Don't miss 0/1

Items

0/20

Secrets

0/3

Key fights

Balstar Channel Mobs

Enemies: Ripple Frog, Sticky Slug, Doom Baker

Threats: Low-tier status effects and mobbing

Weaknesses and resistances: Vulnerable to general elemental arts (Fire/Wind)

Tactics: Excellent practice grounds to trigger the new Chain Craft mechanics with Estelle and Anelace.

Kurt Nardin (Balstar Channel End)

Enemies: Kurt Nardin

Threats: High physical STR, defense-boosting skills, and knockback crafts that disrupt cast arts

Tactics: Keep Estelle casting basic offensive arts from a safe distance while Anelace buffs STR (Fallen Leaves) and uses crafts. Use healing items/arts if HP drops below 40%.

Rewards: Large drop of all sepith varieties; drops a high-tier quartz for slot integration

Lodge Jaeger Swordsman (Midnight Raid)

Enemies: Jaeger Swordsman

Threats: Heavy single-target blade strikes capable of 2-shotting unarmored characters

Weaknesses and resistances: Susceptible to offensive arts; neutral to standard elements

Tactics: Loss does not produce a Game Over, but winning is needed for bonus BP. Utilize stored CP immediately for Estelle and Anelace's S-Crafts. Keep HP topped up with Tear Balms.

Saint-Croix Forest Mobs & Gatekeeper

Enemies: Rolling Thorn, Bush Lancer, Shining Pom, Jaeger Woman (Forest Boss)

Threats: Rolling Thorn suicides on death for ~750 AoE physical damage; Jaeger Woman uses firearm crafts with range and spread

Weaknesses and resistances: Bush Lancer weak to Earth 140%

Tactics: Defeat Rolling Thorns at range or heal immediately. For Jaeger Woman, close the gap quickly using Anelace's physical crafts while Estelle provides Tear support and earth/fire art bombardment.

Rewards: Massive sepith/EXP from Shining Pom

Grimsel Fortress Jaeger Leader (Kurt in Disguise)

Enemies: Jaeger Leader (Kurt in Disguise)

Threats: Employs Kurt's dual-blade/spear arts, wide cleaves, craft cancel/delay techniques, and high HP

Tactics: Equip Estelle and Anelace with their recovered highest-tier weapons (Break Rod & Fencer). Buff with Anelace's crafts, keep spacing divided so both party members are not caught simultaneously in front-cleave arcs, and spam heavy arts (like Soul Blur or single-target elemental spells) while spending full 100/200 CP S-Breaks to burst down the final health bar.

Rewards: Closes out the Prologue storyline; awards full base and bonus BP upon graduation back to Liberl

Not listed for this area: enemies, shops and people.

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