Guides / Trails in the Sky 2nd Chapter
Chapter 3: The Mad Tea Party
Investigate threatening letters and a mysterious child across the capital region before confronting remnants of the Intelligence Division at the port.
- Region
- Liberl Kingdom – Grancel Capital Region
- Levels
- Approximately Level 50–55
- Getting there
- Arrive at Grancel Landing Port by airliner from Zeiss at the conclusion of Chapter 2.
- Connects to
- Royal Avenue, Erbe Scenic Route, Gurune Gate, Sanktheim Gate
- Related quests
- Lost Child at Erbe Royal Villa · Threatening Letters Investigation · Search for Renne · The "Tea Party" / Attending the Tea Party · Erbe Scenic Route Monster · Grancel Sewer Monster · Grancel Sewer Monster 2 · The Missing Exhibit
- Services and people
- Elnan · Edel Department Store · Gurune Gate Mess Hall · Chamberlain Raymond · Duke Dunan · Father Kevin Graham · Julia Schwarz
The short version
What matters
- •Inspect the top-left desk in Erbe Royal Villa's central room without asking Raymond for the key, and state that Renne could not have entered Liberl by road for full BP.
- •Find all five clues yourself during Renne's disappearance without consulting Elnan at the Bracer Guild.
- •Equip accessories that prevent Faint before initiating the boss assault at Grancel Port.
Common mistakes
- •Advancing the threat letter inquiries or the port sequence too fast; this permanently locks you out of Gambler Jack - Vol. 4 and Vol. 5.
- •Asking Chamberlain Raymond for the master key at the villa, which immediately forfeits 3 bonus BP.
- •Leaving Erbe Royal Villa without picking up the courtyard Eggs before the search segment concludes.
What you can skip
- •You can safely skip asking Elnan for clues during the search for Renne, as it only penalizes your BP reward.
Walkthrough
The area in the order you play it. Tick things off as you go: they tick off in the checklists below too.
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1
Arrival in the Capital
When you land at Grancel Landing Port from Zeiss, buy Liberl News - Issue 4 at the counter or Edel Department Store, and grab Ultima Ice Cream, Curry of Dreams, and Nap Killer from the South or East Block street carts. Check the front of Grancel Cathedral in the South Block for Golden Toast, then report to Elnan at the Bracer Guild to accept the assignment regarding the lost child sheltered at Erbe Royal Villa. Before venturing out, descend into the Grancel Sewers to clear monsters and gather the Mystery Paste recipe, Silver Gauntlets, Edel Armor, Smelling Salts, Zeram Capsule, Teara Balm, Edel Guarders, Long Barrel II, Holy Cloth, and All Sepith ×25 from chests, along with tackling the Master Cryon quest at the Grand Arena.
Key fight: Grancel Sewers (West Boss) Key fight: Grand Arena (Missing Exhibit)Tip: Tita's Smoke Cannon easily Blinds the Mad Trees in the sewers before you burn them down with Fire arts, while S-Breaks make quick work of Cryon Bits in the arena.
Watch out: Miss Golden Toast by skipping the check outside Grancel Cathedral before advancing the story.
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2
Erbe Royal Villa and Locating Renne
Exit Grancel through the South Block arch onto Royal Avenue, branch toward the Erbe Scenic Route, and eliminate the five Cronociders blocking the path to clear the required bounty. Pass through the villa gates, speak with Chamberlain Raymond in the central reception hall, and inspect Duke Dunan's quarters in the west corridor and the courtyard rooms, making sure to grab the Eggs in the courtyard. When searching for the missing girl, examine the top-left desk/podium in the central room to find Renne hiding inside the lounge without requesting Raymond's master key, and when questioned about whether she could have entered Liberl by land, answer that she couldn't have entered by road.
Key fight: Erbe Scenic Route (Required Bounty)Tip: High-tier Earth and Fire arts exploit the Cronociders' weaknesses and punch through their thick physical defense.
Watch out: Asking Chamberlain Raymond for the master key or failing to state that Renne could not enter by land will forfeit up to 5 bonus BP, and failing to inspect the courtyard for Eggs before concluding the search makes them permanently missable.
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3
Threatening Letters and Gambler Jack
Escort Renne back to Grancel and interrogate officials across Grancel Castle and the foreign embassies regarding the threatening letters. During this specific investigation window, secure Gambler Jack - Vol. 4 before the inquiries conclude.
Tip: Keep an eye out for optional conversations to trigger the book acquisition before finishing your official embassy rounds.
Watch out: Finishing the threatening letters investigation without obtaining Gambler Jack - Vol. 4 locks you out of the volume permanently.
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4
Hide-and-Seek Across Grancel
When Renne wanders off, trail her across the city by checking the Edel Department Store, History Museum, Fisherman’s Guild, Baral Coffee House, and Sorbet’s Ice Cream Stand without asking Elnan at the Bracer Guild for hints. Track her down at Grancel Landing Port to receive a letter from her, and pick up Gambler Jack - Vol. 5 before finishing this sequence.
Tip: Visiting all five locations independently awards maximum bonus BP for the quest.
Watch out: Asking Elnan for clues deducts 1 bonus BP per hint, and clearing the port encounter without collecting Gambler Jack - Vol. 5 permanently misses the book.
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5
Ambush at the Ahnenburg Wall
Head west along Royal Avenue to Gurune Gate, where you can buy Shellful Dish, Turnin’ Tempura, and Anarchy Soup at the mess hall. Ascend the ramparts to the southern wall where Duke Dunan was seized, state that you have been lured into a deadly trap when prompted by Kevin Graham, and destroy the two Gundolls alongside him.
Key fight: Gurune Gate (Ahnenburg Wall)Tip: Kevin's Sacred Breath and Grail Sphere provide reliable defense against the Gundolls' heavy cannon fire, while physical crafts can impede their arts.
Watch out: Selecting any response other than falling into a trap when Kevin prompts you loses 3 bonus BP.
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6
Liberation of Grancel Port
Head back to Grancel Port to clear out the warehouse district, rescue the hostages, and defeat the patrolling Special Ops Soldiers and Attack Dobermans. Equip Faint-nullifying accessories to face down the Orgueille experimental tank alongside Julia Schwarz, then dismantle Kanone Amalthea and her accompanying Special Ops team to conclude the chapter.
Key fight: Grancel Port (Pre-Boss Clears) Key fight: Grancel Port (Boss Phase 1)Tip: Neutralize the escorting soldiers first with wide-area S-Breaks, then let Julia set up chain attacks while you pummel the Orgueille and Kanone with heavy elemental crafts and arts.
Watch out: Neglecting Faint protection against the Orgueille leaves your party completely incapacitated by its unmissable AoE cannon barrages.
Choices here
What you decide here and what it leads to.
Finding Renne's Hiding Spot
During the "Lost Child at Erbe Royal Villa" quest
- Search the top-left desk or podium in the central room without asking Raymond for the master key→ Awards +3 bonus BP and discovers Renne immediately
- Ask Raymond for the master key to inspect rooms→ Misses the +3 bonus BP
Most players pick: Search the top-left desk/podium without asking Raymond
Border Crossing Deduction
While discussing how Renne arrived during "Lost Child at Erbe Royal Villa"
- Answer that she couldn't have entered Liberl by road / "That can't be right"→ Awards +2 bonus BP
- Select any alternative answer→ Misses the +2 bonus BP
Most players pick: She couldn't have entered Liberl by road / That can't be right
Consulting Elnan During the Clue Hunt
During the "Search for Renne" investigation across Grancel
- Locate all five clues in sequence without asking Elnan for assistance→ Awards the full +3 bonus BP
- Speak to Elnan at the Bracer Guild for hints→ Loses 1 bonus BP for every hint requested
Most players pick: Find all five clues without speaking to Elnan
Assessing the Ahnenburg Wall Situation
When Kevin prompts Estelle on the wall during "The Calling Letter / The 'Tea Party'"
- State that it is a trap / "We've been lured into a deadly trap"→ Awards +3 bonus BP
- Select any incorrect deduction→ Misses the +3 bonus BP
Most players pick: A trap / We've been lured into a deadly trap
Checklists
Don't miss 0/5
Items
0/16
Key fights
Enemies: 5× Cronocider
Threats: High physical defense, line AoE stinger charges.
Weaknesses and resistances: Weak to Earth (130) and Fire; vulnerable to Blind.
Tactics: Use high-tier Fire/Earth arts.
Rewards: Sepith, Bounty Mira.
Enemies: 4× Mad Tree
Threats: Steals turn bonuses, inflicts AT Delay, physical resilience.
Weaknesses and resistances: Weak to Fire (200).
Tactics: Use Tita’s Smoke Cannon to Blind them, followed by large Fire AoE arts.
Rewards: Sepith, Bounty Mira.
Enemies: Master Cryon, 2× Cryon Bit
Threats: High speed, Freeze/Faint status effects, evasion buffs.
Weaknesses and resistances: Master Cryon is weak to Fire arts.
Tactics: Burst down the Cryon Bits first with S-Breaks.
Rewards: 4 BP, Museum rewards.
Enemies: 2× Gundoll
Threats: Physical defense buffs, high single-target cannon damage.
Weaknesses and resistances: Neutral elements; vulnerable to Space/Mirage arts and physical craft impedes.
Tactics: Kevin can support with Sacred Breath and Grail Sphere.
Rewards: High EXP, Space Sepith.
Enemies: Attack Dobermans, Special Ops Soldiers (Gun & Dagger)
Threats: High speed, critical damage crafts, blind/faint smoke grenades.
Weaknesses and resistances: Susceptible to Earth and Wind.
Tactics: Easily locked down using Blind, Freeze, or S-Breaks.
Rewards: Consumables, Mira.
Enemies: Orgueille (ID Experimental Tank)
Threats: 24,217 HP. AoE cannon fire, cannot miss, inflicts Faint. Immune to ailments, delay, and impede.
Weaknesses and resistances: Resists Fire (50); neutral (100) to Earth, Water, Wind.
Tactics: Julia joins the fight as a guest unit; use her to chain attacks and deploy high-tier Water/Wind arts while equipping Faint-prevention accessories.
Rewards: Sepith (40 Fire, 15 Time/Space/Mirage).
Not listed for this area: secrets, enemies, shops and people.
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