Guides / Trails in the Sky 2nd Chapter
Chapter 8: Land of Chaos
Estelle and Joshua travel on foot across the Liberl Kingdom during the nationwide Orbal Shutdown Phenomenon to distribute Zero Field Generators to regional guilds and resolve the crisis at the capital.
- Region
- Liberl Kingdom
- Levels
- Level 80 – 86+
- Getting there
- Automatically reached following the climax of Chapter 7 at the Tetracyclic Towers and the activation of the Aureole / Floating City.
- Connects to
- Krone Pass, Kaldia Tunnel, Gurunia Gate, Saint-Croix Forest borders
- Related quests
- Distribution of the ZFGs · The Danger in the Capital · The Occupation of Jenis · Hot Spring Restoration · Save the Miners · New Ansel Path Monster · Krone Pass Monster: Redux · Gull Seaside Way Monster: Redux
- Services and people
- Minuet · Orvid · Fressa's Hardware Store · Kirsche Bar · Bose's Orbal Factory · Mao · Baral
The short version
What matters
- •Turn in all 14 volumes of Gambler Jack to Baral at the Abend Bar to acquire your Zemurian Ore.
- •Speak to Ray at the Krone Pass Checkpoint prior to entering Zeiss to learn the Aurora Ball recipe.
- •Hunt down the 5 optional boss-tier monsters lurking in the 4 Tetracyclic Towers and the Penguin Cave to collect top-tier accessories.
Common mistakes
- •Stepping onto the Grancel Royal Avenue before finishing all open regional monster bounties; this triggers the capital invasion and permanently fails them.
- •Delivering a ZFG to Zeiss before speaking to Ray at Krone Pass Checkpoint, which permanently despawns him and forfeits the Aurora Ball recipe.
- •Forgetting to collect Gambler Jack volumes from Pace at Wolf Fort, Purity at Jenis Academy, or Minuet in Bose Market, which ruins your 14-volume trade for the Zemurian Ore.
Walkthrough
The area in the order you play it. Tick things off as you go: they tick off in the checklists below too.
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1
Bose Preparations and Departures
After automatically arriving following the climax of Chapter 7 and the activation of the Aureole / Floating City, meet with Lugran and Professor Russell at the Bose Bracer Guild to receive 5 Zero Field Generators and slot the first one into the terminal. In town, claim the Gladiator Belt if you reached Rank B, exchange for Divine Cloth Z at the Bose Orbal Factory, buy Sadist Monster Stew at Kirsche Bar, pick up Joshua's joke weapon at Fressa's Hardware Store, buy Liberl News Vol. 11 from open kiosks, and talk to Minuet in the Bose Market to collect Gambler Jack Vol. 14. Stock up on monster ingredients by visiting Orvid at the Anterose Restaurant, tackle the S-Series Doom group along New Ansel Path with anti-death protection, and check the 4 Tetracyclic Towers and the Penguin Cave to hunt 5 special optional boss-tier monsters for top-tier accessory drops.
Key fight: New Ansel Path MonsterTip: Orvid sells every monster ingredient for 200 mira at the Anterose Restaurant.
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2
Crossing Krone Pass to Ruan
Head through Krone Pass and speak to Ray at the Krone Pass Checkpoint to learn the Aurora Ball recipe before ever setting foot in Zeiss. Clear out the Krone Pass Monster: Redux on the highway, take the ferryman or hotelier's route across the canal into Ruan, and hand over a ZFG to Jean at the Ruan Bracer Guild. Scout the Gull Seaside Way to eliminate the Balancing Clown and Vogel drones, making use of Joshua's Flicker to delay their actions.
Key fight: Krone Pass Monster: Redux Key fight: Gull Seaside Way Monster: ReduxTip: Use Wind or Water arts on the Gull Seaside Way monster mob to target their elemental weaknesses.
Watch out: Delivering a ZFG to the Zeiss Guild or visiting Zeiss beforehand causes Ray to relocate, permanently missing the Aurora Ball recipe.
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3
The Occupation of Jenis
Proceed to the Jenis Royal Academy to begin The Occupation of Jenis, teaming up with Kurt to liberate the campus buildings from Gilbert and Vogel 235 units. Choose the correct patrol route and stealth entry options during infiltration to earn bonus BP. After driving off Gilbert's forces, head into the Humanities classroom and talk to Purity to obtain Gambler Jack Vol. 13.
Key fight: Gilbert & Vogel 235 x3Tip: Kurt provides large defensive shields to keep the party safe while you wipe out the Vogel drones with area arts.
Watch out: Choosing incorrect stealth infiltration answers forfeits the bonus BP for the quest.
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4
Zeiss and Elmo Village
Cross into the Zeiss region and deliver your next ZFG to Kilika at the Zeiss Bracer Guild, remembering that surrendering devices removes them from your party and locks your arts usage. Bring Tita to Elmo Village to speak with Mao at the inn to start the Hot Spring Restoration by repairing the broken boiler pump. Head to Wolf Fort near the border gate and speak to Pace to acquire Gambler Jack Vol. 13, and speak to him again after completing the Hot Spring Restoration to receive Gambler Jack Vol. 14.
Tip: Pace offers two separate Gambler Jack volumes depending on your completion of the Elmo Village hot spring tasks.
Watch out: Each regional guild that receives a ZFG confiscates one from your inventory, restricting which characters can cast Orbal Arts.
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5
Rolent Crisis and Malga Mine
Travel to the Rolent Bracer Guild and present a ZFG to Aina to restore local communications. Advance to the Malga Mine and venture deep into the northern shaft to rescue the trapped miners, earning the Topaz Gem as a quest reward. Hunt down the Devil Spear along the Milch Main Road for the Confuse 2 quartz, and take all 14 volumes of Gambler Jack to Baral inside the Abend Bar to receive Zemurian Ore.
Key fight: Milch Main Road MonsterTip: Equip poison and instant-death resistance gear before challenging the Milch Main Road bounty.
Watch out: Failing to give Baral all 14 Gambler Jack volumes at once forfeits the Zemurian Ore.
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6
Assault on Grancel
Move toward the capital via Royal Avenue, which triggers a cutscene of the Glorious appearing overhead to start The Danger in the Capital. Coordinate with Elnan at the Grancel Bracer Guild, then assault the Castle gates by destroying the Vanguard archaisms to earn Petrify 2 before eliminating the Pale Apache gunships in the courtyard to rescue Philips, Duke Dunan, and the Royal Guard.
Key fight: Castle Gate Invasion EncounterTip: Keep Clock Up EX running and unleash full-screen S-Breaks against the Pale Apache gunships before their missiles overwhelm you.
Watch out: Stepping onto Royal Avenue permanently locks out and fails any incomplete regional monster bounties across the kingdom.
Choices here
What you decide here and what it leads to.
Jenis Royal Academy infiltration tactics
During "The Occupation of Jenis" investigation
- Select the correct patrol routes and stealth entry options→ Earns bonus BP
- Choose incorrect infiltration options→ Miss out on bonus BP
Most players pick: Select the correct patrol routes and infiltration strategy
Stepping onto Grancel Royal Avenue
After finishing your business across the regions
- Advance onto the Royal Avenue→ Triggers the capital invasion storyline and permanently fails any uncompleted regional monster bounty quests
- Delay entering the avenue→ Retains access to all open regional monster bounties across Liberl
Most players pick: Delay entering until all open regional monster bounties are finished
Point of no return for open regional monster bounties
Checklists
Don't miss 0/2
Items
0/12
Secrets
0/1
Key fights
Enemies: S-Series Doom x3, Guard Minion x2
Threats: S-Series Doom utilizes high damage line crafts with instant-death procs.
Tactics: Equip anti-death protection (Skull Pendants, Lebensborn). Use Earth Wall/Gaia Shield party buffers to absorb artillery hits.
Enemies: Red Fang x4, Guard Minion x2
Threats: High speed, blinding physical strikes, self-destruct upon defeat.
Enemies: Balancing Clown x1, Vogel 911 EX x3
Weaknesses and resistances: Wind/Water elemental vulnerabilities
Tactics: Prioritize eliminating Vogel units quickly with Joshua's Flicker to delay turns.
Enemies: Devil Spear
Threats: Inflicts poison and direct fatal KO attacks.
Rewards: Confuse 2
Enemies: Gilbert, Vogel 235 x3
Threats: Gilbert utilizes joke weapons, stun grenades, and runs around disrupting AT cast bars; Vogels call for backup and use blinding lasers.
Tactics: Kurt provides high-range defense craft shields; target the Vogel drones with area arts before burning Gilbert down.
Enemies: Vanguard x2
Threats: Mechanical archaisms with sweeping physical damage and lethal self-destruction.
Tactics: Maintain distance upon dealing fatal hits.
Rewards: Petrify 2
Not listed for this area: enemies, shops and people.
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