Guides / Trails in the Sky 2nd Chapter
All bosses and key fights in Trails in the Sky 2nd Chapter
Every key fight, in the order you reach it: what to watch for, what it is weak to and what it drops.
| Fight | Area | Watch for | Weaknesses and resistances | Rewards |
|---|---|---|---|---|
| Balstar Channel Mobs | Prologue: A Maiden's Resolve | Low-tier status effects and mobbing | ||
| Kurt Nardin (Balstar Channel End) | Prologue: A Maiden's Resolve | High physical STR, defense-boosting skills, and knockback crafts that disrupt cast arts | Large drop of all sepith varieties; drops a high-tier quartz for slot integration | |
| Lodge Jaeger Swordsman (Midnight Raid) | Prologue: A Maiden's Resolve | Heavy single-target blade strikes capable of 2-shotting unarmored characters | ||
| Saint-Croix Forest Mobs & Gatekeeper | Prologue: A Maiden's Resolve | Rolling Thorn suicides on death for ~750 AoE physical damage; Jaeger Woman uses firearm crafts with range and spread | Massive sepith/EXP from Shining Pom | |
| Grimsel Fortress Jaeger Leader (Kurt in Disguise) | Prologue: A Maiden's Resolve | Employs Kurt's dual-blade/spear arts, wide cleaves, craft cancel/delay techniques, and high HP | Closes out the Prologue storyline; awards full base and bonus BP upon graduation back to Liberl | |
| The Raven Gang | Chapter 1: Sneaking Shadows | High initial burst melee damage, can overwhelm single targets if clustered. | ||
| Aurian Causeway Road Monster | Chapter 1: Sneaking Shadows | High physical defense, heavy hitting tail attack. | ||
| Gull Seaside Way Monster | Chapter 1: Sneaking Shadows | Water element attacks and freeze chance. | ||
| Sapphirl Tower Ambush Chests | Chapter 1: Sneaking Shadows | Self-destruct damage and high evasion. | ||
| Chapter Boss: Storm Bringer & Guard Minions | Chapter 1: Sneaking Shadows | Casts high-tier Wind art Aero Storm (hits full party for heavy damage). High physical defense and knockback maneuvers. | ||
| Standard Field Enemies (Kaldia Tunnel) | Chapter 2: The Raging Land | Cave Ray has high speed and inflicts Poison; Jet Tortoise has high physical defense | ||
| Bounty: Kaldia Tunnel Monster | Chapter 2: The Raging Land | Female unit calls reinforcements and casts buffs/healing; male Whale Frogs hit hard with physical body slams | 3 BP, 3,000 Mira | |
| Post-Chapter 2 / Chapter 3 Transition Boss: Limestone Cave ('Missing Guest') | Chapter 2: The Raging Land | Buff and debuff dances (Penguin de Samba), confusion ailments, high agility | 5 BP, 5,000 Mira, and Yin-Yang Quartz (if FC saved game conditions were met) | |
| Erbe Scenic Route (Required Bounty) | Chapter 3: The Mad Tea Party | High physical defense, line AoE stinger charges. | Sepith, Bounty Mira. | |
| Grancel Sewers (West Boss) | Chapter 3: The Mad Tea Party | Steals turn bonuses, inflicts AT Delay, physical resilience. | Sepith, Bounty Mira. | |
| Grand Arena (Missing Exhibit) | Chapter 3: The Mad Tea Party | High speed, Freeze/Faint status effects, evasion buffs. | 4 BP, Museum rewards. | |
| Gurune Gate (Ahnenburg Wall) | Chapter 3: The Mad Tea Party | Physical defense buffs, high single-target cannon damage. | High EXP, Space Sepith. | |
| Grancel Port (Pre-Boss Clears) | Chapter 3: The Mad Tea Party | High speed, critical damage crafts, blind/faint smoke grenades. | Consumables, Mira. | |
| Grancel Port (Boss Phase 1) | Chapter 3: The Mad Tea Party | 24,217 HP. AoE cannon fire, cannot miss, inflicts Faint. Immune to ailments, delay, and impede. | Sepith (40 Fire, 15 Time/Space/Mirage). | |
| Ambush at Perzel Farm | Chapter 4: The Mist Demon's Target | High magical presence; Dream Smoke straight-line attack inflicts Sleep | ||
| Bounty Monster: Guilder Quake | Chapter 4: The Mist Demon's Target | Extremely high physical DEF (immune to standard melee damage); heavy AoE earth tail slams inflict Faint/Seal | ||
| Mistwald Glade Confrontation | Chapter 4: The Mist Demon's Target | One guardian beast is immune to physical attacks and the other is immune to Arts; lesser minions disrupt casting gauges and drain HP; sleep, confusion, and large-area illusions from Luciola and minions | Chapter completion BP, Gospel quest item progression, clearance of Rolent fog | |
| Gold Spinner | Chapter 5: That Which One Must Protect | High HP pool; Wonder Blaze (line-AoE inflicting Petrify) and Fate Saber (impede) | ||
| Bounty Trio | Chapter 5: That Which One Must Protect | Aggressive beasts under Gospel-induced frenzy | ||
| Ancient Dragon Ragnard | Chapter 5: That Which One Must Protect | Massive single and line-AoE physical attacks with high knockback; devastating breath attacks inflicting heavy fire/earth damage and random stat down/impede; high resistance to physical interrupts and abnormal statuses | Defeating the dragon dispels the Gospel’s control, freeing Ragnard, triggering an appearance and exposition by Enforcer II Leonhardt (Loewe), and completing Chapter 5. | |
| Grant | Chapter 6: The Whereabouts of Bonds | Flanked by Vogel drones | ||
| Carna | Chapter 6: The Whereabouts of Bonds | Flanked by Vogel drones | ||
| Anelace | Chapter 6: The Whereabouts of Bonds | Flanked by Vogel drones | ||
| Doppelgangers | Chapter 6: The Whereabouts of Bonds | Party begins ambushed. Each has 11,657 HP, neutral affinities, immunity to status ailments, and uses high-damage single-target deathblow attacks, line AT-delay crafts, and full-screen S-Crafts. | ||
| Gilbert & Enhanced Jaegers | Chapter 6: The Whereabouts of Bonds | Estelle fights solo against 5 enemies. Hidden turn limit of around 5 turns before it automatically ends. Each Jaeger deals 1,000–2,000 damage per hit. | ||
| Pale Apache | Chapter 6: The Whereabouts of Bonds | Heavy mechanical boss with long-range missile and cannon attacks. | ||
| Bleublanc & Balancing Clowns | Chapter 7: The Tetracyclic Towers | Pommify/Bloat (halves STR/DEF, seals actions), Death Magic (S-Break inflicting Confuse and random ailments), Shadow Cast (spawns up to 6 clones) | ||
| Walter | Chapter 7: The Tetracyclic Towers | Colossal single-target and line physical damage, Critical hits, Knockback, AT Delay | ||
| Luciola | Chapter 7: The Tetracyclic Towers | High ATS Arts, Sleep, Confusion, deceptive clone duplicates | ||
| Renne & Patel-Matel | Chapter 7: The Tetracyclic Towers | Renne casts instant-kill Deathblow crafts and massive Space/Mirage arts (Calamity Cross, Blood Circle); Patel-Matel delivers field-wide shockwaves | ||
| New Ansel Path Monster | Chapter 8: Land of Chaos | S-Series Doom utilizes high damage line crafts with instant-death procs. | ||
| Krone Pass Monster: Redux | Chapter 8: Land of Chaos | High speed, blinding physical strikes, self-destruct upon defeat. | ||
| Gull Seaside Way Monster: Redux | Chapter 8: Land of Chaos | |||
| Milch Main Road Monster | Chapter 8: Land of Chaos | Inflicts poison and direct fatal KO attacks. | Confuse 2 | |
| Gilbert & Vogel 235 x3 | Chapter 8: Land of Chaos | Gilbert utilizes joke weapons, stun grenades, and runs around disrupting AT cast bars; Vogels call for backup and use blinding lasers. | ||
| Castle Gate Invasion Encounter | Chapter 8: Land of Chaos | Mechanical archaisms with sweeping physical damage and lethal self-destruction. | Petrify 2 | |
| Knuckle Spider | Final Chapter: Those Who Protect the Hollow Heart | Drains HP and can inflict Poison | ||
| Fortune Coin | Final Chapter: Those Who Protect the Hollow Heart | Coin Toss randomly triggers healing, CP drain, status buff/debuffs, or Confusion | ||
| Enforcer X: Phantom Thief Bleublanc & Balancing Clowns | Final Chapter: Those Who Protect the Hollow Heart | Clones, high evasion, Clown debuffs (saps 30 CP, AT-Delay, Seal, Stun) | ||
| Enforcer VIII: Walter the Direwolf | Final Chapter: Those Who Protect the Hollow Heart | Extreme physical STR, knockbacks, self-buffs (Beast Roar), and dangerous multi-hit S-Crafts | ||
| Enforcer VI: Luciola the Bewitching Bell | Final Chapter: Those Who Protect the Hollow Heart | Confusion, Sleep, illusions/clones, fire-based AoE crafts, high ATS attacks | ||
| Enforcer XV: Renne & Pater-Mater | Final Chapter: Those Who Protect the Hollow Heart | Renne has high insta-kill/Deathblow chances on almost all attacks (Rennede, Blood Circle, Calamity Throw have 20–50% Deathblow rates). Pater-Mater deals crushing AoE physical damage. |
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