Guides / Trails in the Sky 2nd Chapter

All bosses and key fights in Trails in the Sky 2nd Chapter

Every key fight, in the order you reach it: what to watch for, what it is weak to and what it drops.

FightAreaWatch forWeaknesses and resistancesRewards
Balstar Channel MobsPrologue: A Maiden's ResolveLow-tier status effects and mobbing
Kurt Nardin (Balstar Channel End)Prologue: A Maiden's ResolveHigh physical STR, defense-boosting skills, and knockback crafts that disrupt cast artsLarge drop of all sepith varieties; drops a high-tier quartz for slot integration
Lodge Jaeger Swordsman (Midnight Raid)Prologue: A Maiden's ResolveHeavy single-target blade strikes capable of 2-shotting unarmored characters
Saint-Croix Forest Mobs & GatekeeperPrologue: A Maiden's ResolveRolling Thorn suicides on death for ~750 AoE physical damage; Jaeger Woman uses firearm crafts with range and spreadMassive sepith/EXP from Shining Pom
Grimsel Fortress Jaeger Leader (Kurt in Disguise)Prologue: A Maiden's ResolveEmploys Kurt's dual-blade/spear arts, wide cleaves, craft cancel/delay techniques, and high HPCloses out the Prologue storyline; awards full base and bonus BP upon graduation back to Liberl
The Raven GangChapter 1: Sneaking ShadowsHigh initial burst melee damage, can overwhelm single targets if clustered.
Aurian Causeway Road MonsterChapter 1: Sneaking ShadowsHigh physical defense, heavy hitting tail attack.
Gull Seaside Way MonsterChapter 1: Sneaking ShadowsWater element attacks and freeze chance.
Sapphirl Tower Ambush ChestsChapter 1: Sneaking ShadowsSelf-destruct damage and high evasion.
Chapter Boss: Storm Bringer & Guard MinionsChapter 1: Sneaking ShadowsCasts high-tier Wind art Aero Storm (hits full party for heavy damage). High physical defense and knockback maneuvers.
Standard Field Enemies (Kaldia Tunnel)Chapter 2: The Raging LandCave Ray has high speed and inflicts Poison; Jet Tortoise has high physical defense
Bounty: Kaldia Tunnel MonsterChapter 2: The Raging LandFemale unit calls reinforcements and casts buffs/healing; male Whale Frogs hit hard with physical body slams3 BP, 3,000 Mira
Post-Chapter 2 / Chapter 3 Transition Boss: Limestone Cave ('Missing Guest')Chapter 2: The Raging LandBuff and debuff dances (Penguin de Samba), confusion ailments, high agility5 BP, 5,000 Mira, and Yin-Yang Quartz (if FC saved game conditions were met)
Erbe Scenic Route (Required Bounty)Chapter 3: The Mad Tea PartyHigh physical defense, line AoE stinger charges.Sepith, Bounty Mira.
Grancel Sewers (West Boss)Chapter 3: The Mad Tea PartySteals turn bonuses, inflicts AT Delay, physical resilience.Sepith, Bounty Mira.
Grand Arena (Missing Exhibit)Chapter 3: The Mad Tea PartyHigh speed, Freeze/Faint status effects, evasion buffs.4 BP, Museum rewards.
Gurune Gate (Ahnenburg Wall)Chapter 3: The Mad Tea PartyPhysical defense buffs, high single-target cannon damage.High EXP, Space Sepith.
Grancel Port (Pre-Boss Clears)Chapter 3: The Mad Tea PartyHigh speed, critical damage crafts, blind/faint smoke grenades.Consumables, Mira.
Grancel Port (Boss Phase 1)Chapter 3: The Mad Tea Party24,217 HP. AoE cannon fire, cannot miss, inflicts Faint. Immune to ailments, delay, and impede.Sepith (40 Fire, 15 Time/Space/Mirage).
Ambush at Perzel FarmChapter 4: The Mist Demon's TargetHigh magical presence; Dream Smoke straight-line attack inflicts Sleep
Bounty Monster: Guilder QuakeChapter 4: The Mist Demon's TargetExtremely high physical DEF (immune to standard melee damage); heavy AoE earth tail slams inflict Faint/Seal
Mistwald Glade ConfrontationChapter 4: The Mist Demon's TargetOne guardian beast is immune to physical attacks and the other is immune to Arts; lesser minions disrupt casting gauges and drain HP; sleep, confusion, and large-area illusions from Luciola and minionsChapter completion BP, Gospel quest item progression, clearance of Rolent fog
Gold SpinnerChapter 5: That Which One Must ProtectHigh HP pool; Wonder Blaze (line-AoE inflicting Petrify) and Fate Saber (impede)
Bounty TrioChapter 5: That Which One Must ProtectAggressive beasts under Gospel-induced frenzy
Ancient Dragon RagnardChapter 5: That Which One Must ProtectMassive single and line-AoE physical attacks with high knockback; devastating breath attacks inflicting heavy fire/earth damage and random stat down/impede; high resistance to physical interrupts and abnormal statusesDefeating the dragon dispels the Gospel’s control, freeing Ragnard, triggering an appearance and exposition by Enforcer II Leonhardt (Loewe), and completing Chapter 5.
GrantChapter 6: The Whereabouts of BondsFlanked by Vogel drones
CarnaChapter 6: The Whereabouts of BondsFlanked by Vogel drones
AnelaceChapter 6: The Whereabouts of BondsFlanked by Vogel drones
DoppelgangersChapter 6: The Whereabouts of BondsParty begins ambushed. Each has 11,657 HP, neutral affinities, immunity to status ailments, and uses high-damage single-target deathblow attacks, line AT-delay crafts, and full-screen S-Crafts.
Gilbert & Enhanced JaegersChapter 6: The Whereabouts of BondsEstelle fights solo against 5 enemies. Hidden turn limit of around 5 turns before it automatically ends. Each Jaeger deals 1,000–2,000 damage per hit.
Pale ApacheChapter 6: The Whereabouts of BondsHeavy mechanical boss with long-range missile and cannon attacks.
Bleublanc & Balancing ClownsChapter 7: The Tetracyclic TowersPommify/Bloat (halves STR/DEF, seals actions), Death Magic (S-Break inflicting Confuse and random ailments), Shadow Cast (spawns up to 6 clones)
WalterChapter 7: The Tetracyclic TowersColossal single-target and line physical damage, Critical hits, Knockback, AT Delay
LuciolaChapter 7: The Tetracyclic TowersHigh ATS Arts, Sleep, Confusion, deceptive clone duplicates
Renne & Patel-MatelChapter 7: The Tetracyclic TowersRenne casts instant-kill Deathblow crafts and massive Space/Mirage arts (Calamity Cross, Blood Circle); Patel-Matel delivers field-wide shockwaves
New Ansel Path MonsterChapter 8: Land of ChaosS-Series Doom utilizes high damage line crafts with instant-death procs.
Krone Pass Monster: ReduxChapter 8: Land of ChaosHigh speed, blinding physical strikes, self-destruct upon defeat.
Gull Seaside Way Monster: ReduxChapter 8: Land of Chaos
Milch Main Road MonsterChapter 8: Land of ChaosInflicts poison and direct fatal KO attacks.Confuse 2
Gilbert & Vogel 235 x3Chapter 8: Land of ChaosGilbert utilizes joke weapons, stun grenades, and runs around disrupting AT cast bars; Vogels call for backup and use blinding lasers.
Castle Gate Invasion EncounterChapter 8: Land of ChaosMechanical archaisms with sweeping physical damage and lethal self-destruction.Petrify 2
Knuckle SpiderFinal Chapter: Those Who Protect the Hollow HeartDrains HP and can inflict Poison
Fortune CoinFinal Chapter: Those Who Protect the Hollow HeartCoin Toss randomly triggers healing, CP drain, status buff/debuffs, or Confusion
Enforcer X: Phantom Thief Bleublanc & Balancing ClownsFinal Chapter: Those Who Protect the Hollow HeartClones, high evasion, Clown debuffs (saps 30 CP, AT-Delay, Seal, Stun)
Enforcer VIII: Walter the DirewolfFinal Chapter: Those Who Protect the Hollow HeartExtreme physical STR, knockbacks, self-buffs (Beast Roar), and dangerous multi-hit S-Crafts
Enforcer VI: Luciola the Bewitching BellFinal Chapter: Those Who Protect the Hollow HeartConfusion, Sleep, illusions/clones, fire-based AoE crafts, high ATS attacks
Enforcer XV: Renne & Pater-MaterFinal Chapter: Those Who Protect the Hollow HeartRenne has high insta-kill/Deathblow chances on almost all attacks (Rennede, Blood Circle, Calamity Throw have 20–50% Deathblow rates). Pater-Mater deals crushing AoE physical damage.

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