All merchants in Dragon's Dogma 2
Every merchant and trader the guide lists, with where they are and what they sell.
| Merchant | Area | Sells |
|---|---|---|
| Montgomery | Borderwatch Outpost | Curatives, camping kits, and basic starter weapons and armor |
| Innkeeper | Borderwatch Outpost | Resting to heal and manage item storage |
| Runne's Apothecary | Melve | Sells curatives, potions, lantern oil, and campsite kits |
| Tristan's Inn | Melve | Offers overnight resting to restore maximum health and allows Pawn management at the riftstone |
| Chandler's General Store | Melve | Sells basic starting weapons, armor, and crafting materials |
| Roderick's Smithy | Vernworth | Weapons and standard early-game Vermundian smithing upgrades |
| Bjorn's Armory | Vernworth | Body armor, legwear, and headgear suited for the early-to-mid game |
| Philbert's Sundries | Vernworth | Curatives, camping gear, lantern oil, Ferrystones, and basic materials |
| The Stardrop Inn (Glenna) | Vernworth | Room stays to rest and save progress, drinks, and main story briefings with Captain Brant at night |
| Shakir's Vocation Guild | Vernworth | Unlocking and switching vocations, acquiring weapon skills, and managing Pawn inclinations |
| Clovis's Barberie | Vernworth | Altering hair, makeup, markings, and overall character physical appearance |
| Vernworth Oxcart Station | Vernworth | Oxcart travel services connecting to Melve and the Checkpoint Rest Town |
| Nameless Apothecary | Nameless Village | Curatives, camping kits, and basic adventuring supplies |
| Oskar | Ancient Battleground | Offers the escort and bell-ringing quest "Tolled to Rest" upon meeting him outside the entrance |
| Ibrahim's Scrap Store | Checkpoint Rest Town | Sells rare miscellaneous goods, forges item duplicates, and restores lost quest items |
| Celeste's Smithy | Checkpoint Rest Town | Sells weapons and armor and enhances gear using the Vermundian smithing style |
| Morris's Pharmacy | Checkpoint Rest Town | Sells curative items, potions, and crafting materials |
| The Sword & Staff | Checkpoint Rest Town | Inn offering rest, save point creation, and vocation/skill management |
| Awuran's Arms | Bakbattahl | Sells high-tier mid-to-late game weapons tailored to physical and hybrid vocations. |
| Bodas's Armory | Bakbattahl | Sells mid-to-late game armor sets with high physical and strike resistance. |
| Bakbattahl Oxcart Station | Bakbattahl | Offers oxcart transport services connecting Bakbattahl directly to the Borderwatch checkpoint (Checkpoint Rest Town). |
| The Rockmouse's Burrow | Bakbattahl | A hidden tavern in the poorer district that sells liquor and acts as a quest initiation hub. |
| Battahl Residential Quarter Vendor | Bakbattahl | Offers the player a personal house for purchase in the residential quarter for 30,000 gold. |
| Volcanic Island Armory | Volcanic Island Camp | High-tier late-game armor and weapons |
| Gautstafr | Volcanic Island Camp | Dwarven smithing style gear enhancements (available here if relocated via quest) |
| Sphinx | Mountain Shrine | Offers a series of riddles yielding unique treasure chests upon successful answers |
| Volcanic Island Armory | Agamen Volcanic Island | High-tier late-game weapons and armor that rival endgame Battahl gear |
| Geyser Hamlet Hot Spring | Agamen Volcanic Island | Restorative bath service that cures pawns of Dragonsplague scars and restores missing maximum health for a small gold fee |
| Roderick's Smithy | Vernworth (Unmoored World) | Upgraded endgame weapons and Vermundian smithing enhancements |
| Philbert's Sundries | Vernworth (Unmoored World) | Essential curatives, camping gear, and Ferrystones |
| Bjorn's Armory | Vernworth (Unmoored World) | Top-tier mid-to-endgame armor sets |
| Awuran's Arms | Bakbattahl (Unmoored World) | Sells endgame weapons including the Dragon's Vein, Cinder Spine, and Dead Ringer in exchange for gold |
| Bodas's Armory | Bakbattahl (Unmoored World) | Sells endgame armor pieces such as the Hyperborean Lorica and Dominator's Armor |
| Isaac's Wares | Bakbattahl (Unmoored World) | High-tier curatives, Ferrystones, and combination materials |
| Grisha's Armory | Sacred Arbor (Unmoored World) | Sells endgame elven armor and high-tier bows and staves enhanced for magickal vocations. |
| Dragonforged | Seafloor Shrine | Sells endgame armor, weapons, Ferrystones, and Portcrystals in exchange for Wyrmslife Crystals |
| Vocation Guild | Seafloor Shrine | Allows switching vocations, managing weapon skills, and acquiring high-tier augments |
| Wandering Merchants | Seafloor Shrine | Provide basic curatives, camping gear, and upgrade materials once settlements are evacuated |
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