Swordsman's Labyrinth
The party journeys through this subterranean ruin to secure the Venus' Tear for the bandit Red in trade for Princess Medea. Navigating the multi-floor dungeon requires evading fall traps and solving statue puzzles that lower bridges and trigger launch pads. At the innermost platform, opening the large treasure chest reveals the guardian monster that must be eliminated to take the gem.
Items
0/12
Secrets
0/1
Key fights
Enemies: Trap box
Threats: Uses Crackle for party-wide ice damage, casts Snooze to inflict sleep, casts Fuddle to cause confusion, and lands heavy physical critical strikes
Weaknesses and resistances: Highly resistant or completely immune to status ailments including Sap, Snooze, Fuddle, Fizzle, and Dazzle; neutral to standard physical strikes and Army skills
Tactics: Boost party defense using Angelo's Kabuff, use Magic Barrier to soften Crackle, cast Tingle or use items to cure status conditions immediately, and stockpile Tension before launching your strongest weapon skills
Rewards: 1,020 EXP, 660 Gold (990 Gold in some editions), and the Venus' tear
Enemies
Common undead wanderer encountered throughout the halls
Disguised as a normal treasure chest on Level 2 that attacks upon being opened
Frequently tries to waste turns and flee with stolen party funds
Hard-hitting undead enemy roaming the lower floors
Wandering enchanted armor that strikes with physical weapons
Spirit enemy encountered in the corridors
Spectral sword-wielding fiend
Tips
- Aligning the two swordsman statues on Level 4 directly under the ceiling opening creates an intersecting beam that launches the party straight up to the boss chamber on Level 1.
Not listed for this area: shops and people.
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