Mole Hole
The party pursues the culprits who broke into the vault underneath Castle Ascantha and dug an underground escape route. Exploring the subterranean tunnels leads through three levels filled with beasts and non-aggressive mole inhabitants. Reaching the lowest floor confronts the musical boss Don Mole to reclaim the stolen Moonshadow Harp.
Items
0/6
Key fights
Enemies: Don Mole accompanied by four Soul Moles
Threats: Don Mole belts out an awful tune that confuses both allies and enemies, strikes the ground for heavy party-wide rock damage, and summons extra Soul Moles if his backup falls; Soul Moles can psych up and unleash physical strikes
Weaknesses and resistances: vulnerable to direct attack and basic offensive magic, but highly resistant or immune to status effects like confusion
Tactics: eliminate the Soul Moles quickly with multi-target spells, bolster party resilience using Angelo's Kabuff, cure party wounds with Midheal, and store tension to blast Don Mole down fast
Rewards: Moonshadow Harp, Elfin Elixir, 1,160 Gold Coins, and 1,282 EXP
Enemies
frequent early-game mole that can build up tension
stronger relative of the common mole that hits harder
muddy apparition known for summoning reinforcements
glittering coin bag that casts disruptive magic and yields abundant gold
rocky creature notorious for casting Kamikazee when severely injured
burly canine monster patrolling the tunnels
floating eye fiend found deep underground
Tips
- If Don Mole's performance confuses your high-damage characters, temporarily unequip their weapons from the item screen to ensure they do not accidentally slaughter their own teammates.
Not listed for this area: secrets, shops and people.
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