Alexandria
Alexandria is a quiet settlement centered around the Albert estate, where the local populace is mourning the recent murder of Alistair. Visitors investigate the guarded mansion by guiding Munchie through a mouse hole to retrieve Jessica's letter, revealing she slipped away to the Tower of Alexandria seeking vengeance. After resolving the encounter at the tower and confronting Jessica's mother back at the manor, the party prepares to depart southward toward Port Prospect.
Items
0/8
Secrets
0/1
Shops and people
- Weapon Shop: Oaken club, Giant mallet, Copper sword, Boomerang, Stone axe
- Armour Shop: Leather kilt, Scale armour, Scale shield, Medicinal herb, Holy water, Chimaera wing
- Inn: Rest and HP/MP recovery for the party
- Church: Confession (saving the game), divination, curing poison, and revival
Tips
- Buy the Boomerang at the town shop immediately if you lack one, as its group-clearing attack makes short work of the multiple monster formations around the region.
Not listed for this area: enemies.
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