Guides / Yakuza: Like a Dragon

All bosses and key fights in Yakuza: Like a Dragon

Every key fight, in the order you reach it: what to watch for, what it is weak to and what it drops.

FightAreaWatch forWeaknesses and resistancesRewards
Street Thug UshioChapter 1: Light and ShadowAttacks are slow and deal low damage while teaching guard mechanicsBasic EXP and tutorial clearance
Street PunksChapter 1: Light and ShadowStandard basic attacks are locked out during specific promptsBasic battle EXP and yen drops
Collection BrawlChapter 1: Light and ShadowStory progression to meet Patriarch Arakawa
Cemetery Outskirts: Arakawa BodyguardsChapter 2: A Bloody ReunionKaneda uses a baton and can taunt Ichiban into the Enraged/Rage status ailment, forcing automatic basic attacks.Basic EXP and yen
Cigarette Stand: Arakawa EnforcerChapter 2: A Bloody ReunionWields a bat dealing moderate blunt damage.
Children's Park: Omi ThugsChapter 2: A Bloody Reunion
Street Alley: Thugs (Nick Ogata Rescue)Chapter 2: A Bloody Reunion
Kamurocho Underground Encounter 1Chapter 2: A Bloody Reunion
Kamurocho Underground Encounter 2Chapter 2: A Bloody Reunion
Street RoamersChapter 3: The Town at Rock Bottom
Zheng & Liumang LackeyChapter 3: The Town at Rock Bottom
Matsuo (Hello Work agitator)Chapter 3: The Town at Rock BottomChapter-ending fight; rewards 5,000 yen, the Silver Box Skeleton Key and the Story Clear 3 trophy
Anti-Sex-Work Thugs / Aggressive ProtestersChapter 3: The Town at Rock BottomTurn advantage due to enemy numbers.Yields yen, base experience, and grants access to the room above Hamako’s bar.
Street ThugsChapter 4: The Dragon of YokohamaOtsuka is bulky and can inflict the Fear status ailment, which can incapacitate party members for several turns.Unlocks the Hero job class for Kasuga and shifts combat aesthetics into full Sujimon transformation mode.
Reckless MenChapter 4: The Dragon of YokohamaThe Pro Pickpockets will attempt to steal items/valuables from your inventory mid-fight.
Menacing MenChapter 5: The Liumang ManExp, Yen, introductory progression into Substory 12
Mysterious Masked Man Guy (Part-time Hero Rep)Chapter 5: The Liumang ManHigh HP, guards frequently, resists standard physical attacks.Unlocks Part-Time Hero Smartphone App and Quests
Restaurant Row Liumang AmbushChapter 5: The Liumang ManHigh enemy count; can swarm low-defense members like Saeko or Nanba.Yen, generic crafting materials
Lin Lin Hostess Bar - Zheng RematchChapter 5: The Liumang ManHeavy melee rushdown and guard break moves from Zheng.Exp, accessory/consumable drops
Escape from Restaurant RowChapter 5: The Liumang Man
Yokohama Trading Company Warehouse FinaleChapter 5: The Liumang ManGuarded room, heavy mob density, higher defense than previous street encounters.Large EXP payout, unlocked Chapter 5 Cleared Trophy/Achievement (The Liumang Man / Soap on a Rope), safe prompt to save before Chapter 6
Foreman Yan & Liumang WorkersChapter 6: IgnitionKasuga fights completely alone and is stripped of his main job, temporarily restricted to his baseline Freelancer move setFull restoration of all inventory, job classes, and party members
Yokohama Underground Roaming MobsChapter 6: IgnitionSmartphone connectivity is cut underground, disabling the use of Poundmates
Silver Safe MimicChapter 6: IgnitionAmbush encounter upon opening the safeTrophy for facing an enemy inside a safe
Boss: Heavy Machinery – Excavator & Warehouse ForemanChapter 6: IgnitionHigh Blunt and sweep damage from the hydraulic shovel arm; can cause stun/knockbackCrowbar weapon
Chapter Climax: Mamoru Takabe & Seiryu Clan SubordinatesChapter 6: IgnitionFast, bleed-inducing Katana slashes from Takabe. High initial damage pressure due to a 6-on-4 action disadvantage.Story Clear Trophy: Chapter 6
Geomijul Brawlers (Interior Waves)Chapter 7: The Spider's WebYen, basic crafting scrap, XP
The 6 Ambushers (Rooftop Wire Crossing)Chapter 7: The Spider's Web
Boss: Joon-gi Han (Level 23)Chapter 7: The Spider's WebHigh agility, multiple actions per turn, high critical hit rate, Divine Shot (piercing bullet damage that cannot be perfectly dodged), and Poison status effects. Nanba is disabled for this battle.Massive EXP payout, substantial Yen, high-grade armor/accessory drops
Fight 1: Entrance AmbushChapter 8: Bleached BlackHigh-damage volt/stun shock attacks
Fight 2: Mabuchi’s Advance GuardChapter 8: Bleached BlackClose quarters and combined physical dog-piling
Boss Fight: Akira MabuchiChapter 8: Bleached BlackCounter/Defensive Stance deflecting standard melee strikes and triggering counterattacks; activates a fiery Heat aura around 50% HP increasing offensive power and attack speedLarge XP/Job XP payout, Yen, and Chainmail armor
Yamato Totsuka & Seiryu Clan GruntsChapter 9: A House of CardsHigh group numbers capable of interrupting actionsFortune Dice, EXP, Yen
Sota Kume & Disguised Bleach Japan (Omi Goons)Chapter 9: A House of CardsCrowd pressure and mob flankingFluorite Bracelet, EXP, Yen
Heavy Demolition Machinery: Wrecking Ball CraneChapter 9: A House of CardsSweeping area attacks and high burst damage when raising the crane into the air
Boss: Reiji Ishioda & Yu NanbaChapter 9: A House of CardsBleach Japan extras prioritize calling in backup. Nanba uses wide debuffs and elemental fire (Rancid Breath, Pyro Breath). Ishioda counters melee strikes and deals devastating burst damage with his handgun (Gunshot). When below 50% HP, Ishioda fires repeatedly and gains aggressive turns.Passion Bandana, major EXP/Job EXP
Bleach Japan / Omi Alliance GruntsChapter 10: Justice Tempered by MercyFocused melee damage on single party members
Restaurant Row Gatekeepers & ZhengChapter 10: Justice Tempered by MercyZheng possesses high HP and heavy swings
Keinishiki Interior Trash Mobs & ChefsChapter 10: Justice Tempered by Mercy
Boss: Akira MabuchiChapter 10: Justice Tempered by MercyMabuchi wields curved twin blades, high agility, and rapid slashes that inflict heavy BleedLarge chunk of EXP/Job EXP, high cash payout
Boss: Reiji IshiodaChapter 10: Justice Tempered by MercyIshioda opens with a special counter posture and heavy hits that inflict Stun and Fear. High count of surrounding adds.Story clear progression, unlocks Chapter 10 trophy, Zhao rescues the party, and new Chinatown/Hamakita substories open up
Underground Parking Lot: Secret Service / Disguised OmiChapter 11: The OddsItalian Ring, EXP, Yen
Ambush at Otohime Land - Wave 1Chapter 11: The Odds
Ambush at Otohime Land - Wave 2Chapter 11: The Odds
Ambush at Otohime Land - Wave 3 (Boss)Chapter 11: The OddsMatoba hits hard with cleaver blade attacks that can inflict severe bleed and chunk single targets.Chapter completion, massive EXP payout, and unlock of Chapter 12
Patrolling Omi Guards (Stealth Phase)Chapter 12: The End of the YakuzaCosts time and accumulates toward the 3-detection stealth fail limit
Dual Boss: Goro Majima & Taiga SaejimaChapter 12: The End of the YakuzaMajima multi-actions, paralysis, and massive stat buff at 50% HP; Saejima massive physical power; Gouha Renkai tag-team ultimate attack can one-shot KasugaMassive EXP, money, and unlocks Goro Majima and Taiga Saejima as Poundmates summons
Dissolution Hall Brawl (Assembly Riot) - Wave 1Chapter 12: The End of the YakuzaPure numbers and high gang-up damage
Dissolution Hall Brawl (Assembly Riot) - Wave 2Chapter 12: The End of the YakuzaHigh-threat single targets
Ambush at Isezaki RoadChapter 13: Coin Locker BabyHigh density mob
Jinnai Station Clashing GuardsChapter 13: Coin Locker BabyStandard bruisers and sword-wielders
Seiryu Clan HQ CourtyardChapter 13: Coin Locker BabyWarm-up wave immediately prior to the boss
Jo SawashiroChapter 13: Coin Locker BabyWide-slashing sword strikes inflicting Bleed across multiple targets; extreme piercing damage and counter-stance in Cane/Stiletto phase; acts up to twice per turn in Dual Blade phase; heals 1,000 HP per turn under 20% HPLarge XP/Job XP payout, substantial yen payout, and Chapter 13 completion achievement/trophy
Tokyo Omi Alliance (Survive Bar Alleyway)Chapter 14: Passing the Torch
Tokyo Omi Alliance (Hakuryo Building)Chapter 14: Passing the Torch
Kazuma KiryuChapter 14: Passing the TorchKiryu never targets female party members. Brawler (100%–75% HP) uses heavy physical strikes. Rush (75%–50% HP) gains evasion and a counter stance against male physical attackers. Beast (50%–25% HP) uses heavy furniture attacks and is immune to grab attacks. Dragon of Dojima (Sub-25% HP) gains Dragon’s Gaze counter stance and executes high-damage Heat attacks.Dragon Binding, Empty Cough Drop Tin
Ishioda Family Grunts (Exterior)Chapter 14: Passing the Torch
Ishioda Family Grunts (Anteroom)Chapter 14: Passing the Torch
Reiji Ishioda & Mirror FaceChapter 14: Passing the TorchMirror Face uses Surveillance, preparing a severe knife counter against whoever strikes him before his next turn. Reiji Ishioda uses gun attacks that inflict Fear, and automatically counters attacks that do not knock him down. At 50% HP, Ishioda buffs attack power and enhances his counter to point-blank gunshots.Jewel Bracelet
Tower Gauntlet (Trash Mobs)Chapter 15: To the Pinnacle
Boss: Yosuke Tendo (Ryudo Family Patriarch)Chapter 15: To the PinnacleMassive HP pool and heavy physical damage. Resists standard physical/blunt strikes. Below 50% HP, enters cutscene with dragon aura and charges 'God's Right Hand' / deadly punch skills capable of inflicting an instant KO (targets Kasuga for an immediate Game Over).
Boss: Ryo Aoki & Tokyo Omi ReinforcementsChapter 15: To the PinnacleAoki commands guards with offensive and defensive buffs, and casts 'Call a Friend' to summon more elite guards when existing ones fall.
Final Boss: Masato Arakawa (1-on-1 Duel)Chapter 15: To the PinnacleArakawa attempts basic attacks and small self-heals (~135 HP), but his offensive power is very low. Kasuga is restricted to his basic Freelancer (Freeter) set.Clears the story; awards trophy/achievement 'Thank You From All the Staff' and creates post-game Game Clear Save file (unlocking Premium Adventure and post-game Final Millennium Tower dungeons).

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