Guides / Yakuza: Like a Dragon
All bosses and key fights in Yakuza: Like a Dragon
Every key fight, in the order you reach it: what to watch for, what it is weak to and what it drops.
| Fight | Area | Watch for | Weaknesses and resistances | Rewards |
|---|---|---|---|---|
| Street Thug Ushio | Chapter 1: Light and Shadow | Attacks are slow and deal low damage while teaching guard mechanics | Basic EXP and tutorial clearance | |
| Street Punks | Chapter 1: Light and Shadow | Standard basic attacks are locked out during specific prompts | Basic battle EXP and yen drops | |
| Collection Brawl | Chapter 1: Light and Shadow | Story progression to meet Patriarch Arakawa | ||
| Cemetery Outskirts: Arakawa Bodyguards | Chapter 2: A Bloody Reunion | Kaneda uses a baton and can taunt Ichiban into the Enraged/Rage status ailment, forcing automatic basic attacks. | Basic EXP and yen | |
| Cigarette Stand: Arakawa Enforcer | Chapter 2: A Bloody Reunion | Wields a bat dealing moderate blunt damage. | ||
| Children's Park: Omi Thugs | Chapter 2: A Bloody Reunion | |||
| Street Alley: Thugs (Nick Ogata Rescue) | Chapter 2: A Bloody Reunion | |||
| Kamurocho Underground Encounter 1 | Chapter 2: A Bloody Reunion | |||
| Kamurocho Underground Encounter 2 | Chapter 2: A Bloody Reunion | |||
| Street Roamers | Chapter 3: The Town at Rock Bottom | |||
| Zheng & Liumang Lackey | Chapter 3: The Town at Rock Bottom | |||
| Matsuo (Hello Work agitator) | Chapter 3: The Town at Rock Bottom | Chapter-ending fight; rewards 5,000 yen, the Silver Box Skeleton Key and the Story Clear 3 trophy | ||
| Anti-Sex-Work Thugs / Aggressive Protesters | Chapter 3: The Town at Rock Bottom | Turn advantage due to enemy numbers. | Yields yen, base experience, and grants access to the room above Hamako’s bar. | |
| Street Thugs | Chapter 4: The Dragon of Yokohama | Otsuka is bulky and can inflict the Fear status ailment, which can incapacitate party members for several turns. | Unlocks the Hero job class for Kasuga and shifts combat aesthetics into full Sujimon transformation mode. | |
| Reckless Men | Chapter 4: The Dragon of Yokohama | The Pro Pickpockets will attempt to steal items/valuables from your inventory mid-fight. | ||
| Menacing Men | Chapter 5: The Liumang Man | Exp, Yen, introductory progression into Substory 12 | ||
| Mysterious Masked Man Guy (Part-time Hero Rep) | Chapter 5: The Liumang Man | High HP, guards frequently, resists standard physical attacks. | Unlocks Part-Time Hero Smartphone App and Quests | |
| Restaurant Row Liumang Ambush | Chapter 5: The Liumang Man | High enemy count; can swarm low-defense members like Saeko or Nanba. | Yen, generic crafting materials | |
| Lin Lin Hostess Bar - Zheng Rematch | Chapter 5: The Liumang Man | Heavy melee rushdown and guard break moves from Zheng. | Exp, accessory/consumable drops | |
| Escape from Restaurant Row | Chapter 5: The Liumang Man | |||
| Yokohama Trading Company Warehouse Finale | Chapter 5: The Liumang Man | Guarded room, heavy mob density, higher defense than previous street encounters. | Large EXP payout, unlocked Chapter 5 Cleared Trophy/Achievement (The Liumang Man / Soap on a Rope), safe prompt to save before Chapter 6 | |
| Foreman Yan & Liumang Workers | Chapter 6: Ignition | Kasuga fights completely alone and is stripped of his main job, temporarily restricted to his baseline Freelancer move set | Full restoration of all inventory, job classes, and party members | |
| Yokohama Underground Roaming Mobs | Chapter 6: Ignition | Smartphone connectivity is cut underground, disabling the use of Poundmates | ||
| Silver Safe Mimic | Chapter 6: Ignition | Ambush encounter upon opening the safe | Trophy for facing an enemy inside a safe | |
| Boss: Heavy Machinery – Excavator & Warehouse Foreman | Chapter 6: Ignition | High Blunt and sweep damage from the hydraulic shovel arm; can cause stun/knockback | Crowbar weapon | |
| Chapter Climax: Mamoru Takabe & Seiryu Clan Subordinates | Chapter 6: Ignition | Fast, bleed-inducing Katana slashes from Takabe. High initial damage pressure due to a 6-on-4 action disadvantage. | Story Clear Trophy: Chapter 6 | |
| Geomijul Brawlers (Interior Waves) | Chapter 7: The Spider's Web | Yen, basic crafting scrap, XP | ||
| The 6 Ambushers (Rooftop Wire Crossing) | Chapter 7: The Spider's Web | |||
| Boss: Joon-gi Han (Level 23) | Chapter 7: The Spider's Web | High agility, multiple actions per turn, high critical hit rate, Divine Shot (piercing bullet damage that cannot be perfectly dodged), and Poison status effects. Nanba is disabled for this battle. | Massive EXP payout, substantial Yen, high-grade armor/accessory drops | |
| Fight 1: Entrance Ambush | Chapter 8: Bleached Black | High-damage volt/stun shock attacks | ||
| Fight 2: Mabuchi’s Advance Guard | Chapter 8: Bleached Black | Close quarters and combined physical dog-piling | ||
| Boss Fight: Akira Mabuchi | Chapter 8: Bleached Black | Counter/Defensive Stance deflecting standard melee strikes and triggering counterattacks; activates a fiery Heat aura around 50% HP increasing offensive power and attack speed | Large XP/Job XP payout, Yen, and Chainmail armor | |
| Yamato Totsuka & Seiryu Clan Grunts | Chapter 9: A House of Cards | High group numbers capable of interrupting actions | Fortune Dice, EXP, Yen | |
| Sota Kume & Disguised Bleach Japan (Omi Goons) | Chapter 9: A House of Cards | Crowd pressure and mob flanking | Fluorite Bracelet, EXP, Yen | |
| Heavy Demolition Machinery: Wrecking Ball Crane | Chapter 9: A House of Cards | Sweeping area attacks and high burst damage when raising the crane into the air | ||
| Boss: Reiji Ishioda & Yu Nanba | Chapter 9: A House of Cards | Bleach Japan extras prioritize calling in backup. Nanba uses wide debuffs and elemental fire (Rancid Breath, Pyro Breath). Ishioda counters melee strikes and deals devastating burst damage with his handgun (Gunshot). When below 50% HP, Ishioda fires repeatedly and gains aggressive turns. | Passion Bandana, major EXP/Job EXP | |
| Bleach Japan / Omi Alliance Grunts | Chapter 10: Justice Tempered by Mercy | Focused melee damage on single party members | ||
| Restaurant Row Gatekeepers & Zheng | Chapter 10: Justice Tempered by Mercy | Zheng possesses high HP and heavy swings | ||
| Keinishiki Interior Trash Mobs & Chefs | Chapter 10: Justice Tempered by Mercy | |||
| Boss: Akira Mabuchi | Chapter 10: Justice Tempered by Mercy | Mabuchi wields curved twin blades, high agility, and rapid slashes that inflict heavy Bleed | Large chunk of EXP/Job EXP, high cash payout | |
| Boss: Reiji Ishioda | Chapter 10: Justice Tempered by Mercy | Ishioda opens with a special counter posture and heavy hits that inflict Stun and Fear. High count of surrounding adds. | Story clear progression, unlocks Chapter 10 trophy, Zhao rescues the party, and new Chinatown/Hamakita substories open up | |
| Underground Parking Lot: Secret Service / Disguised Omi | Chapter 11: The Odds | Italian Ring, EXP, Yen | ||
| Ambush at Otohime Land - Wave 1 | Chapter 11: The Odds | |||
| Ambush at Otohime Land - Wave 2 | Chapter 11: The Odds | |||
| Ambush at Otohime Land - Wave 3 (Boss) | Chapter 11: The Odds | Matoba hits hard with cleaver blade attacks that can inflict severe bleed and chunk single targets. | Chapter completion, massive EXP payout, and unlock of Chapter 12 | |
| Patrolling Omi Guards (Stealth Phase) | Chapter 12: The End of the Yakuza | Costs time and accumulates toward the 3-detection stealth fail limit | ||
| Dual Boss: Goro Majima & Taiga Saejima | Chapter 12: The End of the Yakuza | Majima multi-actions, paralysis, and massive stat buff at 50% HP; Saejima massive physical power; Gouha Renkai tag-team ultimate attack can one-shot Kasuga | Massive EXP, money, and unlocks Goro Majima and Taiga Saejima as Poundmates summons | |
| Dissolution Hall Brawl (Assembly Riot) - Wave 1 | Chapter 12: The End of the Yakuza | Pure numbers and high gang-up damage | ||
| Dissolution Hall Brawl (Assembly Riot) - Wave 2 | Chapter 12: The End of the Yakuza | High-threat single targets | ||
| Ambush at Isezaki Road | Chapter 13: Coin Locker Baby | High density mob | ||
| Jinnai Station Clashing Guards | Chapter 13: Coin Locker Baby | Standard bruisers and sword-wielders | ||
| Seiryu Clan HQ Courtyard | Chapter 13: Coin Locker Baby | Warm-up wave immediately prior to the boss | ||
| Jo Sawashiro | Chapter 13: Coin Locker Baby | Wide-slashing sword strikes inflicting Bleed across multiple targets; extreme piercing damage and counter-stance in Cane/Stiletto phase; acts up to twice per turn in Dual Blade phase; heals 1,000 HP per turn under 20% HP | Large XP/Job XP payout, substantial yen payout, and Chapter 13 completion achievement/trophy | |
| Tokyo Omi Alliance (Survive Bar Alleyway) | Chapter 14: Passing the Torch | |||
| Tokyo Omi Alliance (Hakuryo Building) | Chapter 14: Passing the Torch | |||
| Kazuma Kiryu | Chapter 14: Passing the Torch | Kiryu never targets female party members. Brawler (100%–75% HP) uses heavy physical strikes. Rush (75%–50% HP) gains evasion and a counter stance against male physical attackers. Beast (50%–25% HP) uses heavy furniture attacks and is immune to grab attacks. Dragon of Dojima (Sub-25% HP) gains Dragon’s Gaze counter stance and executes high-damage Heat attacks. | Dragon Binding, Empty Cough Drop Tin | |
| Ishioda Family Grunts (Exterior) | Chapter 14: Passing the Torch | |||
| Ishioda Family Grunts (Anteroom) | Chapter 14: Passing the Torch | |||
| Reiji Ishioda & Mirror Face | Chapter 14: Passing the Torch | Mirror Face uses Surveillance, preparing a severe knife counter against whoever strikes him before his next turn. Reiji Ishioda uses gun attacks that inflict Fear, and automatically counters attacks that do not knock him down. At 50% HP, Ishioda buffs attack power and enhances his counter to point-blank gunshots. | Jewel Bracelet | |
| Tower Gauntlet (Trash Mobs) | Chapter 15: To the Pinnacle | |||
| Boss: Yosuke Tendo (Ryudo Family Patriarch) | Chapter 15: To the Pinnacle | Massive HP pool and heavy physical damage. Resists standard physical/blunt strikes. Below 50% HP, enters cutscene with dragon aura and charges 'God's Right Hand' / deadly punch skills capable of inflicting an instant KO (targets Kasuga for an immediate Game Over). | ||
| Boss: Ryo Aoki & Tokyo Omi Reinforcements | Chapter 15: To the Pinnacle | Aoki commands guards with offensive and defensive buffs, and casts 'Call a Friend' to summon more elite guards when existing ones fall. | ||
| Final Boss: Masato Arakawa (1-on-1 Duel) | Chapter 15: To the Pinnacle | Arakawa attempts basic attacks and small self-heals (~135 HP), but his offensive power is very low. Kasuga is restricted to his basic Freelancer (Freeter) set. | Clears the story; awards trophy/achievement 'Thank You From All the Staff' and creates post-game Game Clear Save file (unlocking Premium Adventure and post-game Final Millennium Tower dungeons). |
Stuck somewhere in Yakuza: Like a Dragon?
Quest Compendium sees your screen while you play: ask about exactly where you are, and keep this guide open right beside your game.
Get live help while you play