Guides / Metro Exodus

Volga

Metro Exodus guide · The first major open-world region
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Artyom and the crew of the Aurora are halted in the Volga river valley by a cult of anti-technology fanatics led by Silantius. Artyom must scout the flooded landscape, infiltrate the cult's stronghold to establish contact, and retrieve a railcar and a passenger car to continue the journey east. The player can explore numerous side outposts, rescue cultist prisoners, and avoid lethal force against locals to ensure Duke survives the chapter.

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Achievements here

Regatta MissableBoard any of the rowboats found along the waterways in the Volga region.
Friend of the Crew MissableRetrieve the guitar from the bandit tower and the teddy bear from the demon nest for your crew members.
AuroraName the locomotive after acquiring it during the story transition to Volga.
RailwaymanEnter the motorized rail trolley as required by the main questline.
Long distance passengerLocate and attach the passenger railcar to the Aurora during the Volga storyline.
FirebirdKill a flying Demon using a Molotov cocktail or flame rounds from the Tikhar.
Last BreathEnter a radioactive or gas zone until your gas mask filters completely deplete and you begin suffocating, then open your backpack and craft a new filter.
KaleidoscopeEquip both your gas mask and night vision goggles, aim through a sniper scope, and eliminate three enemies.

Achievement guide and roadmap →

Items

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Secrets

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Enemies

Lurker
Weak to Headshots

Small burrowing mutants that emerge from holes in packs; best dealt with before they can swarm.

Humanimal
Weak to Headshots

Zombie-like mutants that often play dead or hide inside mud and debris; throwing cans can lure them together.

Watchman
Weak to Headshots

Pack hunters that coordinate their attacks; kill the howling sentinel first to prevent reinforcements.

Demon
Weak to High-damage weapons to the head

Flying apex predator that patrols open water and nests on high structures; can lift Artyom into the air.

Tsar-Fish
Weak to Environmental trap inside the railcar terminal

Giant mutated catfish worshipped by the local cult; immune to regular small arms fire.

Electric Anomaly

Moving ball of electricity that wanders at night; dealing no damage to it is advised, keep your distance until it passes.

Shops and people

  • Workbench: Weapons cleaning, ammo crafting, throwing weapon crafting, and equipment upgrades

Tips

  • Do not kill any Church of the Water Tsar cultists or bridge guards; stealth and non-lethal takedowns are required to keep Duke alive.
  • Bring the guitar and the teddy bear back to the Aurora to complete side objectives for Stepan and Nastya.
  • Sleep at designated rest sites to switch the time of day to night, which makes stealth against bandits and cultists much easier.
  • Keep your weapons clean using workbenches, as the muddy waters of Volga cause firearms to foul and jam very quickly.

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