Guides / FINAL FANTASY VII REMAKE INTERGRADE

Chapter 6: Light the Way

FINAL FANTASY VII REMAKE INTERGRADE guide · The team navigates the sun lamps in the Sector 4 plate.
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Cloud, Barret, and Tifa traverse the maintenance walkways under the Sector 4 plate to reach the cargo elevator. To power the secondary lift to their destination, the party must systematically locate and shut down three massive sun lamps. Along the way, diverting auxiliary power reveals optional pathways with materia and equipment.

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Items

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Secrets

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Enemies

Grashtrike
Weak to Ice

Skittering pests that can inflict Slow and Poison; easily pressured with Ice magic.

Queen Grashtrike
Weak to Ice

Larger variant encountered in the ventilation maintenance room that summons smaller Grashtrikes and uses Stinger to inflict heavy damage.

Sentry Ray
Weak to Fire, Lightning

Fixed ceiling turrets that fire continuous lasers; hit them with ranged attacks from Barret or magic to interrupt their targeting.

Blugu
Weak to Lightning

Aquatic pests floating in orbs that attempt to put party members to sleep with Water Bubble.

Terpsicolt
Weak to Ice

Spins violently to deflect melee physical attacks; best dealt with using magic or waiting until its spin animation ceases.

Proto Sweeper
Weak to Lightning

Mechanized walker that performs heavy charging attacks; Lightning spells quickly build its stagger gauge.

Shops and people

  • Sector 4 Vending Machine: Potions, Hi-Potions, Phoenix Downs, Antidotes, and Music Disc: Electric de Chocobo

Tips

  • Pair the newly acquired Elemental Materia with an Ice or Lightning Materia in linked weapon slots to deal automatic elemental weakness damage against the pests and machines on the catwalks.
  • During the 1-minute timed console fight inside the ventilation room, use Fire or Ice area-of-effect abilities with Barret and Triple Slash with Cloud to clear the Grashtrikes before the timer runs out.

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