Guides / FINAL FANTASY VII REMAKE INTERGRADE
Chapter 6: Light the Way
Cloud, Barret, and Tifa traverse the maintenance walkways under the Sector 4 plate to reach the cargo elevator. To power the secondary lift to their destination, the party must systematically locate and shut down three massive sun lamps. Along the way, diverting auxiliary power reveals optional pathways with materia and equipment.
Don't miss 0/2
Items
0/4
Secrets
0/1
Enemies
Skittering pests that can inflict Slow and Poison; easily pressured with Ice magic.
Larger variant encountered in the ventilation maintenance room that summons smaller Grashtrikes and uses Stinger to inflict heavy damage.
Fixed ceiling turrets that fire continuous lasers; hit them with ranged attacks from Barret or magic to interrupt their targeting.
Aquatic pests floating in orbs that attempt to put party members to sleep with Water Bubble.
Spins violently to deflect melee physical attacks; best dealt with using magic or waiting until its spin animation ceases.
Mechanized walker that performs heavy charging attacks; Lightning spells quickly build its stagger gauge.
Shops and people
- Sector 4 Vending Machine: Potions, Hi-Potions, Phoenix Downs, Antidotes, and Music Disc: Electric de Chocobo
Tips
- Pair the newly acquired Elemental Materia with an Ice or Lightning Materia in linked weapon slots to deal automatic elemental weakness damage against the pests and machines on the catwalks.
- During the 1-minute timed console fight inside the ventilation room, use Fire or Ice area-of-effect abilities with Barret and Triple Slash with Cloud to clear the Grashtrikes before the timer runs out.
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