Guides / FINAL FANTASY VII REMAKE INTERGRADE

Chapter 5: Dogged Pursuit

FINAL FANTASY VII REMAKE INTERGRADE guide · Cloud and the team travel through the underground tunnels.
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Cloud, Barret, and Tifa travel through the Corkscrew Tunnel after leaping off the train to avoid Shinra security. The team must navigate abandoned underground rail paths and maintenance facilities while clearing out automated defense systems and monsters. The chapter concludes inside a train car freight depot where the party faces the Crab Warden boss.

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Items

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Enemies

Crab Warden
Weak to Lightning

A large Shinra defense machine with vulnerable auxiliary parts like its legs, which can be crippled to build its stagger gauge.

Sentry Ray
Weak to Lightning

Ceiling-mounted defensive turrets that fire continuous laser beams and should be prioritized with ranged attacks.

Slug-Ray
Weak to Lightning

Flying mechanical drones that harass from the air and are easily pressured using Thunder spells or Barret's gunfire.

Grashtrike
Weak to Ice

Insectoid monsters encountered on the rail tracks that inflict the Poison status effect.

Shops and people

  • Train Depot Vending Machine: Potions, Phoenix Downs, restorative consumables, and Music Disc 28: Stamp

Tips

  • Equip Barret and Cloud with Lightning Materia before heading into the rail facilities, as almost all Shinra mechanical drones and the chapter boss are severely weak to Lightning damage.
  • Focus attacks on individual legs of the Crab Warden during the boss encounter; breaking a leg immobilizes the machine and significantly boosts its stagger meter.

Not listed for this area: secrets.

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