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Chapter 12: Fight for Survival

FINAL FANTASY VII REMAKE INTERGRADE guide · The team rushes to defend the Sector 7 slums from Shinra.
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Cloud, Tifa, and Aerith race to the Sector 7 Pillar to stop Shinra from dropping the plate onto the slums. Aerith splits off to rescue Marlene while Cloud and Tifa ascend the pillar amidst heavy Shinra resistance to aid Barret. The chapter culminates in an intense rooftop confrontation against Reno and Rude to stop the plate release mechanism.

Items

0/2

Enemies

Helitrooper
Weak to Wind

Airborne Shinra soldier that can fire missiles and drop down for melee attacks.

Sentry Gun Prototype
Weak to Lightning

Ceiling- or floor-mounted automated defense turrets with high resistance to physical attacks.

Reno

Agile boss who uses electric baton strikes; best countered immediately after he finishes a dash or attack string.

Rude
Weak to Wind

Tough melee boss who uses shockwave strikes and grab attacks; susceptible to sleep and wind-elemental magic.

Whispers

Mysterious entities that swarm and harass the party during the ascent and boss sequences.

Tips

  • Equip Wind Materia on multiple party members beforehand, as several mechanical and humanoid enemies on the pillar climb—as well as Rude—are weak to Wind.
  • When fighting Reno and Rude together on the helipad, focus down Reno first to eliminate his rapid mobility and disruptive stuns before dealing with Rude.
  • Use Cloud's Punisher Mode counter-stance against Reno's physical rush attacks to pressure him easily and avoid taking unnecessary combo damage.

Not listed for this area: secrets, shops and people.

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