Underground Waterway
After a Moogle falls into a pit inside the Moogle Forest on the second world, the party jumps in and enters this subterranean riverway. Characters ride rapid water currents while encountering fixed enemy ambushes until they reach dry ledges. At the end of the caverns, the party must rescue the trapped Moogle from an attacking undead monster before escaping toward Moogle Village.
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Key fights
Enemies: Tyrannosaur
Threats: Uses regular physical strikes, counters attacks, casts the Blue Magic spell ????, and can counter wind-based attacks with Poison Breath
Weaknesses and resistances: Weak to Fire and curative/revival effects (undead); immune to Ice and most status ailments including Poison, Mini, Toad, Petrify, Silence, Confuse, Paralyze, Sleep, and Stop
Tactics: Exploit its undead nature by using a single Phoenix Down or Life spell to eliminate it immediately, or strike with potent Fire magic from the back row
Rewards: Golden Shield (steal), Elixir (drop)
Enemies
Casts the Blue Magic spell Vampire
Appears during forced current-riding battles
Aquatic creature attacking during water rides
Encountered during the river traversal battles
Tips
- Because the Underground Waterway is a strictly one-time location that permanently locks after clearing it, be certain to loot both chests and register all four common monsters and the boss into the Bestiary prior to leaving.
Not listed for this area: secrets, shops and people.
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