Fire-Powered Ship
The party boards the Fire-Powered Ship alongside Cid to reach the engine room and shut down the machinery draining the Fire Crystal. Players must navigate metal corridors, elevator platforms, air ducts, and floor-shifting switches to reach the core. Confronting Queen Karnak inside triggers a battle against Liquid Flame, after which the party is thrown directly into Karnak Castle.
Items
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Key fights
Enemies: Liquid Flame (alternates between Human, Hand, and Tornado forms)
Threats: Swaps shapes upon taking damage; human form uses Fira and counters with Blaze, hand form attacks physically and counters with Fira or paralysis, tornado form casts Fira on itself to heal and counters with Magnet
Weaknesses and resistances: Weak to Ice and Water in human and hand forms; absorbs Fire across all forms
Tactics: Strike with Blizzara or Shiva while in humanoid and hand forms, or inflict Confuse to halt its form shifts and retaliatory strikes
Rewards: 690 EXP, 744 Gil, 5 ABP, and drops a Flame Bow or Fire Rod
Enemies
Casts the Blue Magic Flash when left as the sole surviving monster
Fire-based flying spirit encountered throughout the ship's decks
Defeating this mechanical enemy last in an encounter causes Motor Trap enemies to spawn
Mechanical trap enemy that can use Self-Destruct or Missile, which can be acquired as Blue Magic
Tips
- You can learn the Blue Magic spell Flash from Crew Dust by eliminating all other enemies in battle first so it casts the spell on your party.
Not listed for this area: secrets, shops and people.
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